Hi team! Here are some of the pics. I think Bruce or someone might have a lot more pics, these are some of the ones I got.
First off, I apologize for not getting more. I’m not a good photographer. If any of you (Stardockians) want to send me photos to put up, go ahead and I’ll update.
GalCiv III team! Well, some of them anyway.
Future developer! (or artist!)
This picture makes me feel 20 years older. I’ve known the little ones parents since they ...
Greetings! Welcome to the sausage factory!
Beta 3 of Galactic Civilizations III has arrived with lots of new changes and improvements. We still have a long way to go but progress is swift.
A few highlights
Beta 3 brings the Yor into the game. We’re still playing around with how they “breed”. The current plan is to have the player actually manufacture more Yor on the planet.
The Yor are a synthetic, pre-singularity lifeform. Long ago,...
Brad was on the Binpress Podcast talking about the history of Stardock.
Take a listen here: http://www.binpress.com/blog/2014/12/16/binpress-podcast-episode-24-brad-wardell-stardock/
Greetings! It’s the end of the year and here are some pics from work.
To the team: I suck. I apologize. I had said I’d get a photo album going this year and while it is still technically 2014, it’s the last week before we close down for the year. On the bright side, this year is not just picture of the Stardock dogs (though Arrow is in a few of these but Bailey and Maggie are not).
Stardock in the evening. Adam is ...
Windows 10 will be coming with DirectX 12. DirectX 12 is the first version of DirectX that really uses multiple cores effectively.
Below are two slides provided by Microsoft:
DirectX 11: See how much of the work is done on the first core?
DirectX 12, the work gets split up.
Bottom line: In DirectX 11 this frame took almost 9ms to render. In DirectX 12, it took about 4ms. Now, how much real world improvement you get depends heavily on ...
Important news for those who track Santa with their children/grandchildren…even those who delight in this themselves (I won’t tell anyone who you are, tbc – whoops!).
SO…you don’t have to go to the website anymore…it’s good on W8/8.1 x86, x64 and ARM.
You can get it free here: http://apps.microsoft.com/windows/en-US/app/norad-tracks-santa/445e2479-6da9-41e2-85f7-66550fe8c55b
I saw the following as I was reading through the GC3 change log:
+ CBattleGfxObjectShip:: UpdateMovement: Calculates a quaternion rotation at the given path point
+ CBattleGfxObjectPathData:: PathPoint: Removed yaw and pitch, replaced with orientation
+ CBattleGfxObjectPathData:: GetTransformAtTime: Now uses spherical interpolation of quaternions to calculate rotation matrix of the shipEither the GC3 programmers are making up words (always a possibility) or we have a team of ver...
I woke up today with my twitter feed full of angry, hateful people. Ok, so what are they mad about this time? I click on a few tweets and see back where they came from.
Turns out Zoe Quinn is mad that several weeks ago I tweeted an artist who was looking for a job in the game industry that we’re hiring artists. Anyone who follows me on Twitter knows I do this several times a week. You want to work in the game industry? Send us your resume.
However, in this particular case,...
Happy Thanksgiving (or, um, happy late November to our international friends)! What goes better with delicious home-cooked meals than great software at steep discounts?We certainly can’t think of anything. Or, at least, anything that is for sale for amazing prices on our store.Thanks for your support, and we hope your holiday (or non-holiday) treats you right!
The 50% off coupon for everything Stardock is ending tomorrow, so don’t miss this fantastic opportunity to get Stardock games and software for half off!
Stardock unveiled Object Desktop Infinite not too long ago, and it introduced a great way to get a bunch of desktop enhancement apps for a very low monthly subscription price. There’s been some questions about the differences between Object Desktop and Object Desktop Infinite, so I wanted to answer a few of those questions and give a general overview of what you’re getting with Object Desktop Infinite.
What is Object Desktop and Object Desktop Infinite?
They are the same th...
4K and 5K monitors are coming. And we think they’re going to become common much faster than most people think. That means gamers will be in a bit of a pickle. Either they’ll have to run their games at a lower resolutions (blurry, non-ideal) or face games with tiny tiny text and UIs.
Sorcerer King will be the first Stardock game to explicitly support high DPI displays. The screenshots below come from my mere 2560x1440 display but as the last screenshot shows, the supe...
Years ago the world was at war. Ceresa, The Fallen Enchantress, had unleashed an army of the undead upon the Kingdoms and Empires of Elemental.
The adventurer, Relias, managed to acquire the necessary pieces to build the Forge of the Overlord and with it, defeated Ceresa and her allies.
For a time, there was peace.
Then, one day, a powerful Sorcerer named Mirdoth found the ancient artifact, Curgen's Bane. It was thought that the bane had been lost in the cataclysm. This was...
For those of you not aware, Stardock is working on a new fantasy strategy game called Sorcerer King.
The Sorcerer King isn’t you… It is currently in beta and we are getting ready to release Beta 2.
In our previous fantasy game, Fallen Enchantress, the player was competing with 8 other civilizations in trying to claim dominance of the world of Elemental.
Sorcerer King takes place centuries later and the bad news is, a new enemy (the Sorcerer King) has annihilated the Kingdoms an...
The tentative name for the next DLC for Fallen Enchantress: Legendary Heroes is Battlegrounds.
A little background on the world
When a map is generated, we use tiny pieces of land called “stamps”. The stamps were one of the first things we made when developing Fallen Enchantress and haven’t bee touched since.
Needless to say, if you’ve played the game enough you start to recognize pieces of the world. Moreover, in the years since they were made, we’ve found that...