Last year we released zilch. No new games, no new apps. It was a year of building.
This year, things start to get interesting.
Let’s take a look at just this Winter:
February: Offworld Trading Company goes into Early Access
March: Sorcerer King is scheduled for release
April: Galactic Civilizations III is scheduled for release
And we still have two more games that are unannounced that are going to be shown at GDC.
Stardock and Mohawk Games are thrilled to pull back the curtain on Offworld Trading Company, the economic RTS from Civilization IV designer Soren Johnson. The Earth is fading and the asteroids controlled by a corrupt monopoly, leaving Mars as the last frontier for the human spirit to rise up and make something of itself. Do you have what it takes to carve humanity a new home – and turn a profit doing so?Rekindle humanity’s adventurous spirit by leaving the tired Earth to find new for...
Congrats to Jeff Bargmann who developed these great programs!
Fences 2.0 is always in the top productivity software…and is truly the “can’t do without” for so many.
Bins is Fences for your task bar, and is another fantastic productivity program.
You can read more about Fences 2.0 here: http://www.stardock.com/products/fences/You can purchase it as part of Object Desktop or as a “stand alone”. Bins can be viewed an...
As posted earlier, Microsoft had a media event today to give more details on what’s upcoming in Windows 10 for PC, tablets, mobile, etc. They showed lots of features of Windows 10, announced that upgrades will be free for the first year, Cortana integration, Spartan browser, and also showed off some cool new technology.
I’m also going to link to some articles that gives much mor...
Sorcerer King Beta 4 is starting to come together. We expect to release it in early February. There’s a ton of changes coming to it, most notably the new crafting system and summoning system.
Below are two screenshots that give you a taste of some of the visual changes coming too.
Well the party is almost over for you humans.
I’ve never hidden the fact that I consider human beings playing my AI a necessary evil. I need your money to fund my AI work.
This time around, I’ve got a talented young developer working with me. He makes me feel old. Very. Very old.
A lot has changed over the past 20 years. It is still technically C++ but it’s all very different from what it used to be.
//GalCiv III: Examp...
The GalCiv community has been working on an update for GalCiv II: Twilight of the Arnor. You can find the discussion here.
It’s really quite a thrill to be able to work with the community on a new update to the game. I originally came from the modding community as did the VP of Stardock Entertainment (Kael – aka Fall From Heaven). So being able to integrate the ideas, fixes, and improvements into the official game made by the fans is quite a joy.
Some of the ch...
This article was written by Elizabeth Fogarty and originally published on Buzzfeed. I have reposted it here with permission.
This post does not represent Stardock or its affiliates or its partners.
I will use the comments section to discuss what I agree/disagree with personally. If you agree/disagree with what Ms. Fogarty has posted below, you are free to comment below. If you feel it is inaccurate, feel free to comment. We welcome all points of view here....
At CES Intel unveiled a program to spend hundreds of millions of dollars to try to get more people into technical fields, particularly women and minorities. This is great news! In fact, I can’t think of anyone who would be against this.
During the event, Intel even featured the Feminist Frequency logo which, to me, implies that she’s either compromised her position or surrendered it outright if she’s now in favor of more people getting into game development rather than...
Naturally I’m waiting until the last day of the year to finally write this.
If you’re looking for a drab, properly edited, PR approved article, this is not that article. So hang on as we do a skim through of the hyperbole of awesomeness that’s been going on this year.
Let me get this part out of the way: If you’re a gaming journalist, we’re going to be at GDC with a suite. In that suite will be Soren Johnson (Civ IV), Bruce Shelley (Civ, Age of Empires), Dan Baker (co-author of ...
Hi team! Here are some of the pics. I think Bruce or someone might have a lot more pics, these are some of the ones I got.
First off, I apologize for not getting more. I’m not a good photographer. If any of you (Stardockians) want to send me photos to put up, go ahead and I’ll update.
GalCiv III team! Well, some of them anyway.
Future developer! (or artist!)
This picture makes me feel 20 years older. I’ve known the little ones parents since they ...
Greetings! Welcome to the sausage factory!
Beta 3 of Galactic Civilizations III has arrived with lots of new changes and improvements. We still have a long way to go but progress is swift.
A few highlights
Beta 3 brings the Yor into the game. We’re still playing around with how they “breed”. The current plan is to have the player actually manufacture more Yor on the planet.
The Yor are a synthetic, pre-singularity lifeform. Long ago,...
Brad was on the Binpress Podcast talking about the history of Stardock.
Take a listen here: http://www.binpress.com/blog/2014/12/16/binpress-podcast-episode-24-brad-wardell-stardock/
Greetings! It’s the end of the year and here are some pics from work.
To the team: I suck. I apologize. I had said I’d get a photo album going this year and while it is still technically 2014, it’s the last week before we close down for the year. On the bright side, this year is not just picture of the Stardock dogs (though Arrow is in a few of these but Bailey and Maggie are not).
Stardock in the evening. Adam is ...
Windows 10 will be coming with DirectX 12. DirectX 12 is the first version of DirectX that really uses multiple cores effectively.
Below are two slides provided by Microsoft:
DirectX 11: See how much of the work is done on the first core?
DirectX 12, the work gets split up.
Bottom line: In DirectX 11 this frame took almost 9ms to render. In DirectX 12, it took about 4ms. Now, how much real world improvement you get depends heavily on ...