I bring you fear, death, pestilence and candy. Virtual candy anyway!
Just some highlights of today’s Halloween at Stardock:
Our lead 3D programmer on Sorcerer King dresses up like Tandis for Halloween! The lead designer of the Sorcerer King website is a fierce warrior! The man in charge, Derek “Kael” Paxton is a great buddy! GalCiv III lead designer, Paul “Mormegil” Boyer is a smooth operator. My son…is…I’m not sure. He made this and it’s s...
On behalf of the Stardock family I'd like to wish everyone a Merry Christmas and Happy Holidays!
My day job is in Michigan at the Stardock building in Plymouth (just outside Ann Arbor). But we’ve got a bunch of activity going on in the Baltimore area with the launch of Oxide Games and Mohawk Games.
Rather than living in hotels for weeks at a time, I decided that we would buy a house in Maryland (Towson). If you know any game developers or artists in Maryland who are looking to work on really cool stuff, apply here: http://www.stardock.com/about/careers.asp
Ignore what ...
Gamasutra talks to Brad Wardell about the Stardock Staffing Company, and the idea behind it. It’s a fantastic read on how Stardock is trying to change the practices of game project staffing, and making it better for everyone.
"Dubbed the Stardock Staffing Company (SSC), the new unit, comprising a small network of studios that Stardock has invested in, is essentially a professional employer organization, or PEO, for game developers."
Read the full article at Gamasutr...
Stardock’s Derek Paxton talks with the folks over at PocketGamer.biz about the making of Dead Man’s Draw and the motivation behind moving into the mobile game market.
“You need only talk to Derek Paxton, vice president of Stardock Entertainment, for the briefest amount of time to realise just what a deep love and understanding of strategy games he has.
Indeed, it's this keen appreciation for the genre that has helped put the US developer on the map.
On behalf of the Stardock crew I'd like to wish our community members and customers a Happy Thanksgiving. We are thankful to have a bunch of great people here and have fun talking and interacting with you each day.
While we are off for a few days to be with our families, we'll be right back at it next week.
Have a great holiday!
Stardock Autumn Sale!Starting today through Tuesday, December 3rd, we have a big Autumn Sale going on for Stardock games and DLC. This sale is going on in our store and on Steam.View the Stardock Autumn Sale list here.Here are some sale highlights:Fallen Enchantress: Legendary Heroes - $39.99 $19.99Sins of a Solar Empire: Rebellion - $39.99 $19.99Stardock Entertainment Pack 2014 - $89.99 $44.99Galactic Civilizations Ultimate Pack - $24.99 $12.49Sins: Rebellion Stellar Phenomena...
We already have over 30 minutes of music up for GalCiv III founders!
Go here: http://forums.galciv3.com/449660/
Aren’t a GalCiv III founder? Go here: http://www.galciv3.com/store
HoldtheLine.com talks to Derek Paxton about Stardock and the games industry. It’s a great interview which covers a good range of what’s going on in the game industry, and the writer has a fantastic summary at the end.
“Gilleous (Edward): Thank you for answering a few of our questions. First off, congratulations on your 20th Anniversary, Stardock has come a long way. What do you believe were some of the most valuable lessons the company has learnt about the gaming industry?
Stardock's Brad Wardell talks to Polygon about the next-gen in a new piece up on Polygon today.
“On the eve of the launch of the PlayStation 4, and a week out from the launch of the Xbox One, Polygon spoke with developers and publishers who are skeptical about how the new consoles will perform. There was a common thread in their thoughts: that next-gen might not actually be about the consoles.”
I recently celebrated my 7th year anniversary working for Stardock and began thinking about
what games and announcements have been released in that time!
This year, Stardock celebrated its 20th year and part of that celebration was the announcement
of Galactic Civilizations III! In our community, we have lots of long-time users and we also
have a steady flow of new users, especially since we released our first mobile game.Check out some of the games and announcements over the past 20 y...
Yesterday, Stardock VP Derek Paxton presented Stardock's game development philosophies and business practices to a group of Wolverines. Derek and developers Alan Batsford and Sarah Trombley and artist Leo Li gave members of Wolverine Soft, the University of Michigan's game development organization, a taste of what it's like to work in the game industry.
I haven’t done one of these in a while but holy cow so many cool things going on with so many things being announced so recently that I think we owe it to you guys to share what’s happening here.
So as some of you know, Stardock’s an “indie” in the sense that it’s still owned and run by its founder (me). So there is no question whatsoever who I am responsible to: My coworkers and you. I don’t have stock holders to please and that lets us do lots...
Today is the 20th anniversary of Stardock’s incorporation.
Having my own company was never my intention. It sort of just happened. What started in my dorm room has, over the past 20 years, expanded into an exciting but sometimes maddening adventure.
Twenty years ago I was a college student at Western Michigan University studying to become an electrical engineer. My mom and I had moved to Michigan when I was four years old, and she had taught me the importance of working and saving fr...
Keep a close eye on the Stardock sites tomorrow…
Tomorrow, Stardock turns 20!
October 15, 2013.