What kind of people are you?[[..]]I think the biggest reason the Galactic Civilizations series has been so popular over the years has been because each game is your own epic story.In fact, the biggest request we get is to make the galaxy feel move alive. With this Spring's mega expansion to Galactic Civilizations III, we hope to do just that.With Galactic Civilizations III: Crusade, we've been able to use the new, 64-bit, multicore game engine to create a much more lively universe ...
Spying on AliensGalactic Civilizations is a game that asks the question: What happens after we start colonizing other planets? For our purposes, we are going to assume that we will come into contact with alien civilizations.
Alien civilizations will have their own histories, cultures and ideals that we can only fathom. In Galactic Civilizations III: Crusade, you will be able to train your citizens to learn more about these other civilizations and, if necessary, do very bad things to...
4X strategy. You may have heard of the term. It stands for: eXplore, eXpand, eXploit, eXterminate. They are a specific genre of strategy game. Today we are going to talk about them and how Galactic Civilizations III: Crusade, aims to innovate the genre.
Besides 4X, there are other genres: Real-Time Strategy games (RTS), such as Ashes of the Singularity and StarCraft, focus on harvesting resources to build units in order to destroy the enemy with it all happenin...
Sliders. Knobs. Checkboxes. Such is the spread-sheet roots of strategy games. Let's fix that.
Going back 15 years to Galactic Civilizations I for Windows, players managed their economy like this:
GalCiv I: Sliders. In Galactic Civilizations I, you would set your tax rate. Your tax rate affected the approval rate on your planets. You could then decide how much of your GDP the government would take control of with the spending slider. From there, player...
Galactic Civilizations games have had ship building in them for almost 20 years. And ever since, people have used it to create all kinds of amazing designs from robots to their favorite Sci-Fi ships.
Ship designer from Galactic Civilizations IIWith Galactic Civilizations III, players were able to share their designs with millions of other players via Steam Workshop. Suddenly, players could download and play with almost any type of ship imaginable.As much as players loved being abl...
Ship design has been part of Galactic Civilizations games for many years. However, with Galactic Civilizations III, the designer has reached the point where user creations are starting to rival what you would see in movies.
The ship designs we included are wholly original creations based on the lore that's been developed over the past 25 years.
The ship designer itself lets people put together thousands of parts to create whatever they want.
A new design
For the serious...
Explore. Expand. Exploit. Exterminate. This is where the term "4X" originates.
The granddaddy of our genre is, of course, Sid Meier's Civilization. Where Sid Meier's Civilization leverages our common history from the dawn of agriculture to the moment we leave the Earth, Galactic Civilizations begins at the moment we leave our home world.
In Galactic Civilizations, players create their own histories. Each game is a different possibility.
When we released G...
Greetings! Welcome to the first season of Galactic Civilizations III AARs. Long ago, I used to write stories regarding Galactic Civilizations II. With the release of Galactic Civilizations III 2.0, I am proud to bring you a new generation of stories based on Stardock's epic 4X strategy game.
This is just one story...your story will be completely different.
We have detected something...
Just beyond Jupiter's orbit, something was noticed. Something ma...
I'm enjoying my time back on Galactic Civilizations. The team is working on lots of neat things for the upcoming version 2.0 update which is due this month.
Here are a few highlights:
There's a new resource called administrators. Your capital world provides N of them where N is based on the size of the map. Building a starbase consumes one. You can get more by researching government related techs but that means you're not research...
By now you should have version 1.9 which is easily the biggest update to the game since its original release.
When I joined the GalCiv III team last month, I did a thorough inventory of the code base and decided to focus on 3 things:
1. The AI
2. The Performance
3. The memory use
## Results ##
The result was 1.9. I've seen a lot of feedback on it. Mostly good. There's some complaints that the galaxy sizes are a little smaller. This is true, I did make them a bit smal...
We have an opt-in of GalCiv III v1.9 already out. We continue to update and respond to feedback on it.
Here are some changes I made:
Diplomacy tech affect to diplomacy ability increased from 0.5 to 1 InfluenceMinToClaim increased from 0.33 to 8 InfluenceRadius root reduced from 3.25 (^0.325) to square root (^0.5) Eliminated the Influence Bell Durve target divsor Influence fall off is increased from -0.3 to –10 Capital Influence per turn increased from 1.5...
One of the best ways we can improve the AI is to get more ship designs into the game that the AI can evaluate.
These should be ships with weapons, defenses, etc. already on them.
in your \documents\my games\galciv3\designs you will find your ship designs.
What we are looking for are designs for the each race (Drengin, etc.). No mods.
We can then put these ship designs in with the main game and the AI will use them if they are better than the default ones (Which they...
This is an opt-in patch:To enable the patch, please do the following:Select Galactic Civilization III in your Steam Library listRight-click and select PropertiesSelect the BETAS tabFrom the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)Steam should pull down the changed files; if you ever want to go back, do the same as above but select defaultPlease note: The opt-in is an early preview of the next update and you might experi...
For the first series of these I’m going to put these up so that those of you who have no idea who I am don’t get too concerned that there’s this guy endlessly criticizing the game (and other people’s games) in the most unprofessional way.
Who I am: I’m the founder and CEO of Stardock. I wrote the original Galactic Civilizations for OS/2 back in 1993 largely as an AI simulator in which humans were allowed to interact. It took off from there. ...
So tomorrow is my first day on GalCiv III. It’s been a long break for me. It’s very nice returning to my baby. GalCiv III is the first GalCiv game I didn’t design or get to spend much time on.
A few observations
The engine is fancy
I basically have unlimited memory to work with. However, it uses a lot of memory. This isn’t terribly surprising given how complex the ships can get.
But it is still a problem.
I spent a little...