Recent Articles In GalCiv III Dev Journals
Winter is coming.  And so is Galactic Civilizations III v2.7.  This version has been in the works for a long time as a general, all around, polish pass on everything in the game.  

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New Data Manager

This is a boring feature that most people won't care about, but for those of you who have a lot of custom civilizations, you will find game load times to be much faster.  This is because the data management used to be handled by an external proces...
Greetings!

So the team is starting work on the next major expansion pack.  But we also want to keep an eye on the base game.

Right now, the recent Steam reviews for GalCiv are pretty awful with most of the people reviewing it doing so because they don't like some of the changes in v2.5.  So if there are changes you would like in 2.7 and beyond, this would be the place to ask.

The Steam review system is something I have and will continue to complain about because frankly,...
September 27, 2017 by Island Dog on ID's place to speak
In part 3 of this video series, Stardock CEO Brad Wardell plays against civilizations created by the players.
September 22, 2017 by Island Dog on ID's place to speak
Stardock CEO Brad Wardell has a two-part video series on  Humans vs. Multiverse in Galactic Civilizations III!





 
September 17, 2017 by Frogboy on Brad Wardell - Skinning the frog
The big GalCiv III v2.5 update went out.  Most people like it.  Not everyone of course (it breaks save games).  If you're liking it, you know the drill "Like and Subscribe" as they say on YouTube or in Steam's case, please leave a review.  Even if you've left a review in the past, you can delete your old one and leave a new one which will have the "Recent reviews" which matters a lot (a lot more than it should imo but hopefully Valve will update their algorithms in light of r...
September 15, 2017 by Draginol on Brad Wardell - Opinionated Techie
[..]You may not have noticed this before but in the Ship Designer of Galactic Civilizations III you can take the ships you have designed (or downloaded) and export them as a .OBJ file.  This can be used by 3D printers but also on a cool site called Sketchfab.  It's super easy to set up.Here are a couple I've already uploaded:GalCiv Hyperion by draginol on SketchfabAres GalCiv by draginol on Sketchfab Have fun!

p.s. Bonus one:

https://skfb.ly/6tIOy

 
September 14, 2017 by Island Dog on ID's place to speak
DasTactic started a new Let's Play series for Galactic Civilizations III: Crusade! Check out the video below and be sure to subscribe to his channel for more!
September 10, 2017 by Frogboy on Brad Wardell - Skinning the frog
Last week I did a one on one test against the Drengin AI set at Normal. It was on a tiny map in which I rushed for invasion tech and killed them.



This time, let's bump the AI to Genius...

AI at Genius

The 2.5 GalCiv III AI is a lot smarter than previous iterations. It handles fleets better. It researches better. It builds up planets more intelligently.  But it is really difficult, even in human 1 on 1 games, to deal with a rush.

Now, at Genius, the AI starts out with more mo...
 

Our story so far...

Every once in awhile, Do a 1 on 1 test on a relatively balanced map to see how well the AI is doing.   I play on Normal or Gifted as that puts the AI on roughly equal terms with me.

I choose  the Drengin because they are a vicious, evil civilization that has few redeeming qualities and they play the game very differently than most people do (they are absolutely amoral).  Their strategies aren't always ideal but they do tend to be interestin...
Notes:

Using Galactic Civilizations III: Crusade version 2.5 BETA 

In the year 2242...

This is my random playthrough of Galactic Civilizations III: Crusade v2.5.  This is my story.



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With the Drengin Empire defeated, the Terran Alliance was free to expand out into the galaxy.  The Perseus sector was the natural next destination for the human race.

 The planet Perseus was a real gem.  A class 14 planet meant it had a large surface, inhabitable sur...
For part 1 go here.

Version 2.5 is easily the biggest update to the base game of GalCiv III since its first release back in 2015.  What makes these updates possible is the continuing sales of DLC and expansions like Crusade.

The much beloved Galactic Civilizations II never got an update like this one.  That is because back then, games were sold at retail and so there was no realistic way to keep updating the base game like we can today for budgetary reasons.  Hence, GalCiv I...
  I'm so excited!

We live in magical times, my friends.

I've talked about the challenge of building a 4th generation game engine over at IGN.  Stardock's first attempt at building a 3rd generation engine failed pretty spectacularly (Elemental). Galactic Civilizations II was arguably a 2nd generation (upgraded) engine.  Its code base could be traced back to 1997.  So by the time it was released, it was almost 10 years old. 

For GalCiv III, we decided to go direct...
This weekend I will be working on the big update to GalCiv III and GalCiv III Crusade.  My work focuses heavily on balance so if you have any particular exploits or balance issues you'd like me to look into...

1. Post here.

2. Share a save game for me to look at.

You can also join me this weekend on Discord: https://discord.gg/JN2XH6A
August 23, 2017 by Island Dog on ID's place to speak
Learn how to use the advanced functions of the Civilization Builder to create a polished custom faction to play as or against. This video covers custom art assets, citizens, dialogue, and more. 



Check out Part 1 here.

 
August 18, 2017 by Island Dog on ID's place to speak
Learn how to use the in-game Civilization Builder to create a custom faction to play as or against. This video covers names, descriptions, traits, abilities, AI personality, and more. Stay tuned for Part 2.