Recent Articles In GalCiv III Dev Journals » Page 4
Ship design has been part of Galactic Civilizations games for many years.  However, with Galactic Civilizations III, the designer has reached the point where user creations are starting to rival what you would see in movies.

The ship designs we included are wholly original creations based on the lore that's been developed over the past 25 years.

The ship designer itself lets people put together thousands of parts to create whatever they want.

A new design

For the serious...
Explore. Expand. Exploit. Exterminate.  This is where the term "4X" originates. 

The granddaddy of our genre is, of course, Sid Meier's Civilization. Where Sid Meier's Civilization leverages our common history from the dawn of agriculture to the moment we leave the Earth, Galactic Civilizations begins at the moment we leave our home world.

In Galactic Civilizations, players create their own histories.  Each game is a different possibility. 

When we released G...
Greetings!  Welcome to the first season of Galactic Civilizations III AARs.   Long ago, I used to write stories regarding Galactic Civilizations II.  With the release of Galactic Civilizations III 2.0, I am proud to bring you a new generation of stories based on Stardock's epic 4X strategy game.

This is just one story...your story will be completely different.

We have detected something...

Just beyond Jupiter's orbit, something was noticed.  Something ma...
I'm enjoying my time back on Galactic Civilizations.   The team is working on lots of neat things for the upcoming version 2.0 update which is due this month.

Here are a few highlights:

Administrators



There's a new resource called administrators.  Your capital world provides N of them where N is based on the size of the map.  Building a starbase consumes one.  You can get more by researching government related techs but that means you're not research...
By now you should have version 1.9 which is easily the biggest update to the game since its original release.

When I joined the GalCiv III team last month, I did a thorough inventory of the code base and decided to focus on 3 things:

1. The AI
2. The Performance
3. The memory use


## Results ##
The result was 1.9. I've seen a lot of feedback on it. Mostly good. There's some complaints that the galaxy sizes are a little smaller. This is true, I did make them a bit smal...
We have an opt-in of GalCiv III v1.9 already out.  We continue to update and respond to feedback on it.

Here are some changes I made:

Diplomacy tech affect to diplomacy ability increased from 0.5 to 1 InfluenceMinToClaim increased from 0.33 to 8 InfluenceRadius root reduced from 3.25 (^0.325) to square root (^0.5) Eliminated the Influence Bell Durve target divsor Influence fall off is increased from -0.3 to –10 Capital Influence per turn increased from 1.5...
One of the best ways we can improve the AI is to get more ship designs into the game that the AI can evaluate.

These should be ships with weapons, defenses, etc. already on them.

in your \documents\my games\galciv3\designs  you will find your ship designs.

What we are looking for are designs for the each race (Drengin, etc.).  No mods. 

We can then put these ship designs in with the main game and the AI will use them if they are better than the default ones (Which they...
[[RELEASED]]

  This is an opt-in patch:To enable the patch, please do the following:Select Galactic Civilization III in your Steam Library listRight-click and select PropertiesSelect the BETAS tabFrom the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)Steam should pull down the changed files; if you ever want to go back, do the same as above but select defaultPlease note: The opt-in is an early preview of the next update and you might experi...




Disclaimer:

For the first series of these I’m going to put these up so that those of you who have no idea who I am don’t get too concerned that there’s this guy endlessly criticizing the game (and other people’s games) in the most unprofessional way. 

Who I am: I’m the founder and CEO of Stardock. I wrote the original Galactic Civilizations for OS/2 back in 1993 largely as an AI simulator in which humans were allowed to interact.  It took off from there.  ...
So tomorrow is my first day on GalCiv III.  It’s been a long break for me.  It’s very nice returning to my baby.  GalCiv III is the first GalCiv game I didn’t design or get to spend much time on. 

A few observations

The engine is fancy

I basically have unlimited memory to work with.  However, it uses a lot of memory.  This isn’t terribly surprising given how complex the ships can get.



But it is still a problem. 

I spent a little...
Last month, CariElf, the lead developer of GalCiv I and II rejoined us.

Later this month, I rejoin the GalCiv III team.  In effect, it'll be a reunion of the GalCiv II team as we take the game to the next level.

But before we begin the series of GalCiv III updates that leads into the big expansion, let me offer you the same advice I've tried to give others here:

If you want to succeed, you must slay the three F's: Friends, Family, Faith.  

And in the spirit of t...
October 17, 2016 by CariElf on Girl Geek
Hi everyone!

For those of you who don't know me, I was the lead developer on GalCiv1, GalCiv2 and I did some of the game engine code for GalCiv3 before I went on maternity leave and decided to stay at home with my daughter. I loved staying at home with my daughter, but she's a little older now and I thought that it might be nice to be around adults again.  At the moment, I'll only be working part-time.

Currently, the plan is for me to work on low-level engine issues with m...
 

Right now, Galactic Civilizations III supports:

 

EnglishFrenchGermanRussian 

Because of the way we made Galactic Civilizations III, translation is very expensive.  There are a lot of words.  But nearly all of it is in the technology descriptions.



In this screenshot you see the short-description.



And this one shows the long description.

Translation costs by the word.  That long description has 38 words and each civilization has their o...
When it comes to DLC, what is popular is not always what one would expect.



To that end, here are the top 3 most popular GalCiv III DLC in terms of units sold per day average.

 

#1 Revenge of the Snathi



Not in a million years would I have guessed this.  The DLC that delivered the psychopathic squirrels that have been a gag in the GalCiv games for years as a major civilization takes the lead.

 

#2 Precursor Worlds



This is the one I would have guessed...
With the 1.7 series done, we’re well on our way to version 1.8 which has a pretty substantial update in terms of the underlying plumbing of the game as well as new features.

A lot of work has been spent on the multiplayer parts of the game.  While few people currently play GalCiv III multiplayer, it is a part of the game that we want to improve the general robustness on as it, in turn, makes the single player game more robust.

We are also putting some work into the AI diplomacy. T...