Recent Articles In Ashes of the Singularity News » Page 3
April 1, 2016 by Island Dog on ID's place to speak
Yesterday, we were excited to launch our biggest title of the year. Today, we are still excited, but for more reasons than just the release! Why are we so happy? You. Our fans are what make our success possible and the response to Ashes has been overwhelming. When you take the time to give us feedback, hop online during our “Fans vs Devs” event to play with us, or leave a review, it helps us continue to make games that you enjoy.To say thank you, we’ve developed a new free ...
March 29, 2016 by Island Dog on ID's place to speak
To kick off the launch of Ashes of the Singularity, we'll have a live Twitch stream starting at 3pm ET on Thursday, March 31 with Stardock's Founder and CEO, Brad Wardell.

Be sure to join us, and follow our Twitch channel for updates: https://www.twitch.tv/stardock





 
March 10, 2016 by Island Dog on ID's place to speak
This is the second developer diary by Stardock's Founder and CEO, Brad Wardell, on Ashes of the Singularity. This developer diary talks more about the Post-humans beginning with their history.

"The human race at the end of 2167 consisted of three primary groups:

Natural humans are much the same as humans have been for thousands of years except with better technology. They represent 99% of the roughly 9 billion humans that live on Earth and to a lesser degree, Mars and the various ...
March 2, 2016 by Island Dog on ID's place to speak
Another great article from VentureBeat on Ashes of the Singularity is up. This is an interview with Stardock's VP of Business Development, Chris Kowal, about Ashes and some the technology behind it.

"GamesBeat: It seemed like this got started as a game demo for DirectX 12, right? What’s the story of how it got to this point?

Chris Kowal: Stardock has always built PC games, strategy games, RTS 4X. We have Galactic Civilizations and Sins of a Solar Empire. We’ve alwa...
March 1, 2016 by Island Dog on ID's place to speak
VentureBeat has a great article up today about Ashes of the Singularity.

"The game from Stardock and Oxide Games is perhaps the biggest beneficiary of Moore’s Law, the prediction made by Intel chairman emeritus Gordon Moore that computing power would continuously improve at a regular rate. The game allows you to command an army of sci-fi forces against a human or computer opponent in real-time action. I had a hands-on preview of the game that confirmed the title is an exercise in th...
March 31, 2016 by Island Dog on ID's place to speak
Control Thousands of Units and Engage in Battle
in Ashes of the SingularityGet it Now on Steam, Stardock or GOG.com!
Planet by planet, a war is raging across the galaxy. Two opposing factions are locked in war: the descendants of humanity, the Post Human Coalition, and the bitter, strong-AI called the Substrate. Each seek control of newfound worlds and will fight until the only one left standing is the victor who will claim it all. Wage a War Across an Entire World
You want a w...
February 24, 2016 by Island Dog on ID's place to speak
Stardock's Founder and CEO Brad Wardell has started a series of developer diaries for Ashes of the Singularity which will be posted on The Escapist. The first one is up today and gives an introduction to Ashes of the Singularity.

"When I was a kid, I thought the future of humanity was pretty straight forward. In college, I wrote a game calledGalactic Civilizations that took place in the year 2178. The premise was much the same as traditional Sci-Fi. Humans travel the galaxy in starsh...
February 24, 2016 by Island Dog on ID's place to speak
VentureBeat has an article today about Ashes of the Singularity and how it's taking advantage of DirectX 12.  

"That’s why graphics chip maker Advanced Micro Devices is teaming up with game engine developer Oxide Games and publisher Stardock. Essentially, RTS games have been good at depicting small-scale battles. The goal of Ashes of the Singularity is to depict real-time wars. Thousands or even tens of thousands of 3D objects could appear on screen in such a...
February 25, 2016 by Island Dog on ID's place to speak
Beta 2 is Now Available
Exciting Explosions, New Maps, and Improved AI!Ashes of the Singularity Beta 2 has arrived and it just keeps getting better! Like explosions? So do we, that's why we've made them bigger. Looking for a variety of maps? No problem, we've added some new ones! Wishing for an improved AI? We've got you covered! With a new Multiplayer season beginning and a host of other improvements and stability fixes, get yourselves revved up for Ashes of the Singularity'...
March 10, 2016 by Island Dog on ID's place to speak
Ashes of the Singularity: The War Officially Begins on March 31st!You started out on the side of the Post Human Coalition, conquering worlds and seizing control of all the Turinium
within your reach. Then, we introduced you to the other side of the war with the sentient AI beings, the Substrate.
Throughout the course of Early Access, we've added new maps, bigger explosions, new music, better sound FX,
and so much more!Now it's time for the game's release, and we are ready to bring...
January 28, 2016 by Island Dog on ID's place to speak
Every War Has at Least Two SidesMeet the Other Side: The Substrate!
You've had plenty of practice with the Post-Human Coalition, but now it's time to experience the conflict
with the AI faction: The Substrate! With new buildings and units, it's time to revisit the battlefield from the other side.

Not only is the Substrate joining the fray, 
but there are lots of other new additions to the Beta: NEW Dreadnought Progression System
Power up you...
December 17, 2015 by Island Dog on ID's place to speak
Ashes of the Singularity v.71 is Now Available!
This build addresses a few bugs and makes a couple of adjustments to game play balance. The cost of the Hades unit has been reduced, Centaur missiles are now armor piercing, and archer rockets fire less often but deal more damage, to name a few. The UI has seen a few tweaks, the largest of which is the "Invite Friends" button, which will now be enabled for non-host players. To see what additional changes were made to graphics, sound, stability, an...
December 8, 2015 by Island Dog on ID's place to speak
Brad has an AAR from a game with Ashes of the Singularity, and talks about some of the tech behind it in an article on Wayward Strategist.

"By the time I finally wiped out the AI opponent, I had over 8,000 units.  I mainly wanted to see how far we’d come on performance. We’re doing pretty well with memory. We might be able to bring down the memory requirement to 6 GB.  Video memory is still 2GB minimum. You need a 2013 or later video card.  I’m playing this on...
December 2, 2015 by Island Dog on ID's place to speak
Tom's Hardware has an interview with Dan Baker on the Nitrous Engine, DirectX 12, and multi-GPU support.

"Baker suspects that Oxide Games and the Nitrous Engine are just the pioneers of an industry-wide change in how graphics are rendered in the future. He was reluctant to elaborate, but when I asked if he thought this will be used in VR, he allowed, "I would say yes."  

It’s fine to get excited about a new game -- Ashes of the Singularity may well be a terrific ti...
November 18, 2015 by Island Dog on ID's place to speak
Ashes of the Singularity has been nominated as Best Innovators in the Game-Debate.com Global Game Awards 2015.

Vote now! http://www.game-debate.com/awards/2015/nominee/ashes-of-the-singularity