Recent Articles In Ashes of the Singularity News » Page 4
November 19, 2015 by Island Dog on ID's place to speak
Update v.64 for Ashes of the Singularity is here! We are making our way out of Alpha and toward Beta, but we're not quite there yet. The Dev Team has been working on refining game play details, bug fixes, and other game improvements like new maps, some improved destruction graphics (who doesn't love a good explosion?), and a new Power Amplifier building.

 

The addition of the Power Amplifier allows players to double their regional resource output. More...
December 10, 2015 by Island Dog on ID's place to speak
 v.70 adds Ice Maps, Orbitals, New "Cruiser Factory" building, and more!    Progress for Ashes of the Singularity is moving along nicely and the Dev Team is pleased to present you with their latest update, v.70! This update includes a lot of exciting new features and bug fixes. For a full and detailed change log, check the bottom of the post. OrbitalsThe new Orbital Command and the Orbital Fabricator buildings now offer you new ways to wage war with your enemie...
October 27, 2015 by Island Dog on ID's place to speak
 
The DirectX 12 Developer Blog has a special guest post from Stardock's Brad Wardell on DirectX and Ashes of the Singularity. 

"Ashes also uses a new type of 3D engine that is based on the hardware capabilities of modern PCs. For example, it doesn’t use deferred rendering but rather uses Object Space Rendering (OSR) which is similar to how CGI in movies have been rendered except we’re able to do it in real-time. While we are able to present

this on DirectX 11, w...
October 8, 2015 by Island Dog on ID's place to speak
The Ashes of the Singularity v0.55 update is here and it includes a ton of improvements and features that we have been working on! We have tweaked the game balance by adjusting ship specs (hit points, armor, targeting preferences, damage, and more). We have also made some strides toward preventing crashes that occur when a player chooses a random map option or a unit is destroyed while building, just to name a few.Stability and fixes were a big focus of this update and we appreciate the cont...
June 17, 2015 by Island Dog on ID's place to speak
If you missed the showcase of Ashes of the Singularity in the AMD New Era in PC Gaming event from E3 2015, then you can watch clip on YouTube.

The Alpha starts this Thursday, and you can still become an Ashes of the Singularity Founder: http://www.ashesofthesingularity.com/store
June 18, 2015 by Island Dog on ID's place to speak
Experience first hand the massive scale RTS from Stardock and Oxide where you command thousand unit armies in your fight to control the planet and its valuable resources. Become an Ashes of the Singularity Founder and get lifetime access to all future DLC content and expansions. Be among the first to play the Alpha and help shape the development of Ashes of the Singularity. Get access to exclusive concept art, wallpapers and other cool content made just for founders.Key Features:Massive Scal...
June 16, 2015 by Island Dog on ID's place to speak
Only one hour to go until Stardock is live at AMD’s New Era of PC Gaming live stream to showcase Ashes of the Singularity. Get an early look at the gameplay by tuning into www.twitch.tv/stardock. You can also join the Lifetime Founder’s Program and get lifetime access to all future DLC and expansion content and be among the first to play the Alpha when it becomes available. Learn more at: www.ashesgame.com
June 15, 2015 by Island Dog on ID's place to speak
On June 16th starting at 9:00 AM PST Stardock is live at AMD’s New Era of PC Gaming live stream to showcase Ashes of the Singularity. Get an early look at the gameplay by tuning into www.twitch.tv/stardock. You can also join the Lifetime Founder’s Program and get lifetime access to all future DLC and expansion content and be among the first to play the Alpha when it becomes available. Learn more at: www.ashesgame.com
May 1, 2015 by Island Dog on ID's place to speak
Stardock's Brad Wardell spoke with GamingBolt about Ashes of the Singularity, DirectX 12, and more.

"Kurtis Simpson: At GDC, you guys announced Ashes of the Singularity, which plans to redefine what people think about large strategy games. Can you please share more details about it? 

Brad Wardell: The idea behind Ashes of the Singularity is to do a real time strategy game that takes place across the world. So if you think of every RTS yo...
April 9, 2015 by Island Dog on ID's place to speak
GamingBolt spoke with Stardock's Brad Wardell about Ashes of the Singularity and has a new post up about it.

"Stardock Studios’ upcoming real time strategy game Ashes of the Singularity was the star of this year’s GDC. It’s one of the first games that will support DirectX 12 and it goes without saying that it looks gorgeous. With literally thousands of war units at once, all doing their thing is a sight to behold. GamingBolt recently got in touch with Stardock S...
March 9, 2015 by Island Dog on ID's place to speak
MaximumPC stopped by during GDC and got a look at the Ashes of the Singularity demo, and also talked to Oxide Games and Stardock about the game, Nitrous engine,Mantle, DirectX 12, and Vulkan.
March 6, 2015 by Island Dog on ID's place to speak
Game Informer has a quick preview up of Ashes of the Singularity.

"Today at GDC, I got to see a demo from Oxide Games' newly announced RTS, Ashes of the Singularity. It features an interesting approach to unit management, nicely lit explosions, and, oh, a few thousand ships blasting at one another with lasers and missiles, thanks to the studio's Nitrous engine.

The game's set in a far-off future, where mankind has transcended its flimsy physical husks in favor of an upload...
March 6, 2015 by Island Dog on ID's place to speak
Check out the video of Ashes of the Singularity at the AMD booth at GDC 2015.
Spent some great time this afternoon talking to Niche Gamer regarding Ashes of the Singularity.

Here's their write up:

http://nichegamer.com/2015/03/ashes-of-the-singularity-is-a-giant-sized-rts-that-completely-reshapes-the-genre/

 
March 4, 2015 by Island Dog on ID's place to speak
The wars of the future aren’t fought with a mere few dozen units, but thousands of deadly robotic constructs smashing each other into scrap only to be replaced by a steady stream of fresh war machines from the endlessly churning factories of the post-humans and their sentient AI foe.

The technological singularity has ended life as we know it. Humanity has abandoned its crude organic bodies for the fully networked existence of artificial, augmented consciousness. Yet as the post-huma...