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I don't know about you guys, but I am looking forward to Supreme Commander.

For those of you not familiar with it, it's a RTS being made by Chris Taylor's Gas Powered Games.  CT made the game Total Annihilation back in the late 90s which IMO is by far the best RTS that has ever been produced.

Rather than relying on a rock-paper-scissors type system, Total Annihilation introduced two pretty innovative concepts -- 1) Damage handled by the physics engine and 2) Pay as you go spending.
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Years ago, I used to be very "into" RTSs.  I spent countless weekends and weeknights playing Warcraft, Total Annihilation, Starcraft and tons of lesser known RTSs.

And in most of them, particularly the ones with peons, what seperated the top players from the rest was knowledge of a simple game mechanic: Multiplication of resources.  Which translates to - send forces to disrupt the first couple of minutes of production of your enemy and you will win.  We're not talking abou...
May 22, 2006 by mittens on Rawr
I figured it was damn near time that I actually wrote about a game and there's really no better title to suit that necessity that the only game I've been playing for about the last two months (I was on the beta): Rise of Legends. This is the second title from developer Big Huge Games, which features Brian Reynolds at its helm (who, if memory serves, was a kind of protege to simulation thinktank Sid Meier. The first game from BHG was the very well-received Rise of Nations which, in my mind, was k...
March 5, 2006 by mittens on Rawr
Age of Empires 3 came out in fall 2005, but it seemed to come and go with little-to-no fanfare. The came received decent reviews and apparently was considered a letdown to RTS gamers who were looking forward to it. I actually played it when it first came out and got a nice bit through the first of three acts in the single-player campaign, and thought it was a very well-done game. I quit playing it at some point shortly afterwards, mainly due to a fairly annoying campaign mission, and haven't tou...
February 9, 2006 by mittens on Rawr
Over the course of the last week I have become quite infatuated with the popular RTS released early 2005 (or was it late 2004?), Warhammer 40,000: Dawn of War. Dawn of War is set in the futuristic version of the pen-and-paper universe (there's also a fantasy version of the franchise, which also has a big-name RTS in development). And while this is all nice and well for people that find themselves getting all sorts of turned-on by that kind of thing, it doesn't really mean much to me other than t...
If you're interested in seeing how Galactic Civilizations II is progressing, check out the Galactic Civilizations II developer journals pages. It'll give you a week by week outline of what's going on and where things are going.