Recently, Ironclad Games and Stardock released version 1.9 of Sins of a Solar Empire: Rebellion to players, marking the 5-year anniversary of the latest expansion. I've had the pleasure of working on Sins of a Solar Empire since we released the original title in 2008, and it's been great to see fans continue to play both the base game and the many mods that have been created for it.
If you're new to the series, or looking to join in the fun, what is Sins of a Solar Empire all abou...
I haven't written a developer journal in ages, but with the release of the Stellar Phenomena DLC for Sins of a Solar Empire: Rebellion today, I thought I'd give it a go. This DLC adds a number of elements to Sins that I've long thought of, so seeing it come into being has been a blast. As with everything Sins, I worked closely with Ironclad in designing Stellar Phenomena, as did the rest of the team in creating it. I love getting to work with Ironclad on this stuff, so th...
Introduction – The Sins of a Solar Empire Sins of a Solar Empire is a game set in a distant future where mankind has expanded into the stars, creating a loose networking of colonies that become known as the Trade Order. Over a period of a thousand years, the Trade Order worlds experienced peace and prosperity. All of that, however, changed twenty years ago when the aliens arrived.
The Vasari Empire once ruled over countless worlds. For thousands of years, they were unstoppable and consider...
Sins of a Solar Empire: Rebellion transmits intro cinematic | Joystiq
Sins Of A Solar Empire: Rebellion Cinematic Video - G4tv.com
Sins of a Solar Empire: The Rebellion Begins - [a]listdaily
Sins of a Solar Empire: Rebellion Trailer
Stupidest thing ever. - Sharky Forums
Confrontation is now available on Steam, Sins of a Solar Empire ...
We’ve talked previously about the work done on updating the visuals for Sins of a Solar Empire: Rebellion.
Tomorrow, we plan to release BETA 1 of Sins of a Solar Empire: Rebellion so users can see both the graphical update and, more importantly, the new Rebellion and Loyalist factions, Titans, new capital ships and the hundreds of other changes and additions to the Sins of a Solar Empire universe.
A lot of the improvements will be subtle but hopefully noticed by players. The team has...
One of the changes to Sins of a Solar Empire: Rebellion is a significant update of the graphics system. This is done so that Sins of a Solar Empire: Rebellion remains state of the art visually.
With the beta of Sins of a Solar Empire: Rebellion approaching, it’s time to start talking a bit about its features. That is, what’s new in it?
This is, by no means, a complete list:
Six new factions
In Sins of a Solar Empire, there were 3 races – TEC, Advent, Vasari. Hopefully by now you know something about the grand histories of each of these mighty races.
In Rebellion, as the name implies, things have kind of gone to hell.
The start of...
Sins of a Solar Empire: Rebellion is the most significant change in the Sins universe since the original release. Not only are there twice as many factions to choose from but the already impressive scale of warfare gets a big boost with the introduction of the Titan class ships which absolutely dwarf the existing capital ships (see in screenshot a favorite TEC battle cruiser class capital ship).
Not surprising, the Sins of a Solar Empire engine (the Iron Engine) required a...
In the final article of our Trinity/Diplomacy v1.3 journal, we're going to take a look at the updated Envoy cruisers and Pact system.
Envoy cruisers in Trinity are largely a “fire-and-forget” affair that provide needed relations boosts over time, along with some beneficial abilities. We intentionally designed Envoys to not require much player management, since Sins isn’t about micro-ing every little detail. However, quite a few of the Envoy abilities were eithe...
For Part 2 of our Trinity journal series, we’re going to take a look at the changes to the game’s Mission system.
One of the most requested, and in many ways most disappointing, additions in Trinity was the ability to give Missions to other players. As a design decision, we opted to make this system very flexible; unfortunately, this open-endedness meant the AI didn’t know how to evaluate if a mission was worth doing. Given that completing missions was a key requirement to ...
Since releasing the version 1.2 update for Sins: Trinity/Diplomacy, a lot of work has gone into a substantial redesign of its gameplay. When we first released Trinity last year, we’d overhauled the diplomatic and relationship systems in the hopes of giving players the ability to be a virtual puppetmaster that would make Machiavelli proud. Unfortunately, we fell short of that design goal, and while a number of good improvements did pan out, the diplomatic aspects ended up feeling pret...
Stardock and Ironclad are pleased to announce the first post-release update to Sins of a Solar Empire: Trinity (in the Diplomacy expansion).
The new update tweaks the behavior of pirates, improves diplomatic relations handling and provides dozens of small game balancing changes based on player suggestions.
Below is a change log:
- Pirates will now prefer planets with 2 or more modules (rather than dead asteroid...
I work at Stardock and those of you who follow my journals know I’m pretty opinionated (see “Kudos to Good old Games”, “Happy about Steam”, “Don’t blame the pirates”). So let me give my 2 cents on why the young studio, Ironclad Games is already so successful. I’m not speaking for them. This is just my opinion on what makes a new studio successful.
Who is Ironclad? The founders of Ironclad Games are industry veterans. They worked on Homeworld: Cataclysm and other pretty well kno...
Had a great multi-star game today. Here’s some screenshots from that game: