I’m glad people are liking the new tactical battle maps. I normally stick to AI coding but I always found myself auto-resolving battles in FE and felt that if we could just make initiative matter more and get the battle doing quickly that it would be a lot more enjoyable. The maps in LH were the first tactical maps I did and I’m slowly getting the hang of making them better. Here are some I worked on this weekend: Fallen City Kingdom City ...
About 1 week left before the first beta of Legendary Heroes.
Lest you think Legendary Heroes is going to get all the fun, plain old Fallen Enchantress is getting a ton of love too. We’re working on 1.3 and wow. I don’t want to oversell it but gameplay wise, this will be the biggest change since the pre-release builds IMO. Where do I start? Let’s start with Diplomacy. Diplomacy IMO, the biggest weakness of Fallen Enchantress is the diplomacy system. There’s still a lot of stuff that could be done here but my biggest beef has be...
Without clicking on the thumbnail, what differences do you notice between the two? Not in terms of what units appear on what. But in terms of general visuals. One of the things we’ve done with Legendary Heroes is revisit the underlying lighting and shadowing engine in Kumquat. Earlier this year, we got a visit from Intel who brought forth many new tools that we’ve used to have our cake and eat it too – Legendary Heroes has a faster graphics engine than Fallen Enchantre...
Here are some screenshots we’ve taken for Legendary Heroes that I wanted to share with you guys: In this one, we’re showing off the complex shadows. It’s really surprising how much easier it makes playing the game when you can see your units pop better. This is still early but this is the direction we’re going. It also shows the updated mini-map. We’re still thinking about what color the base map should be (it’s tan in this screenshot). We decided to stop showing terrain...
For those of you who have bought Elemental: Destiny’s Embers, we’re working on some new DLC for Fallen Enchantress just for people who have the book. Up in the Henge is the fortress city of “Outpost”. Exploring the caves If you ever wanted to see what it would be to go on the adventure that Xander, Geni and friends went on, you’ll be able to see it. Ambrose, Mirdoth, Tandis, Nym and the rest will be there. (in these screenshots I’m using Relias to travel ...
How many times have you heard someone proclaim 4X strategy games doomed? Prior to major reviews, prior to us even sending out mailers, Fallen Enchantress is already 7th on Steam. Spread the word!
Series of games with AI vs. AI. Special map (Arena) where each player has an equal shot. Game and Winner. Tarth (Kingdom) Yithril (Empire) Kraxis (Empire) Kraxis (Empire) Tarth (Kingdom) Gilden (Kingdom) Magnar (Empire) More testing to come..
Tactical battle, fought by me vs. AI. and… Auto Resolve: It was raining today so I thought I’d peek in on how the auto resolve code worked. The idea behind auto resolve is to provide a *fast* perf wise estimate of going through the motions of a full tactical battle. It’s not the same and can’t be by design because otherwise, the time between turns could get ridiculous. However, some smart beta testers (who we’ll refer to as evil overl...
Ok, sorry we didn’t get this out. So I’m play testing this week’s update. Just a few things I thought I would share with you guys. This is just my personal view: Performance is much better. I mean in terms of framerate. Part of that is the optimized font handling and other tweaks. But the result is a lot smoother experience. The elimination of the old sound effects made a big difference. I didn’t really notice how bad the old sound effects were until the new Dolby 5.1 ones go...
Ugh. So I’m making the monsters move at a different phase than the players so that they do a better job attacking one another. Pain. I have it working. But there’s a cosmetic problem. When the little guys run back to their spot, they get stuck with the running animation. We’ve all seen cases of this before. And we had stomped it out. But this change brings it back with a vengeance. So I’m still working on it.
A Strategy Game in an RPG world Fallen Enchantress is a turn-based strategy game set in the fantasy world called Elemental. In it, you are one of the few beings capable of channeling magic from the various shards of power that are scattered across the world. As such, the people look to you for leadership to spread your civilization across the land. Through the course of the game, you will research new technologies, learn new magical spells, raise armies, negotiate treaties, fight war...
Just got done playing a quick game of Fallen Enchantress on the Mac. Played it via Parallels 8 on my MacBook Pro Retina.