Recent Articles In GalCiv III Dev Journals
March 8, 2018 by Island Dog on ID's place to speak
Brad is still at war with the Centauri Republic with no end in sight! Part 8 of "Humans vs. The Multiverse" is available now. Check it out here:
February 28, 2018 by Island Dog on ID's place to speak
The war continues...and this is Brad's biggest battle yet! Check out part 7 of "Humans vs. The Multiverse" and see if today is victorious...or if today is bloody. It's entirely possible it's both!

People don't like to be taxed.  They really don't like to be taxed if they don't have a say in it. The principle cause of the American revolution was not taxation in itself, it was that the colonists didn't have a say in who and what was taxed.

Now, let's imagine how this would be handled when you are talking light years. To understand how distances work in Galactic Civilizations, we need to understand Hyperspace Projection.

I'm the map I'm the map I'm the map! you m...
How will we feed our billions?

In Galactic Civilizations III, we presume that by the time we are colonizing planets, our home world has reached an equilibrium between food production and population.  But let's face it: when we colonize other planets, it'll take many years for those planets to build up sufficient farming infrastructure to produce for the kinds of populations you have on your home world.


Surplus Food

Galactic Civilizations III will be treating food a bit di...
One of the biggest challenges we have faced in developing Galactic Civilizations III has been map sizes and the memory they require.

On a number of occasions, we have tried to reduce the the largest map sizes down to improve performance and shrink memory requirements.  And each time we have attempted to do that, we have ended up with a very vocal outcry of anger.

But large map sizes come with a significant memory cost to be aware of.

Galactic Civilizations, like its inspiration...
Farming I'm not liking the farming mechanic.  It seemed like a good idea on paper but in practice, it's just tedious and exploitive.  Here's how I'd like to see it work: Some planets would have a Arable land tile including all starting planets.  Building on these tiles produces food. The tech tree would have a path for players who want to get the most out of those resources to get a lot of food.  The arable land resource be destructable -- you can destroy it (like you ca...
February 12, 2018 by Island Dog on ID's place to speak
CEO Brad Wardell is trying every strategy he can think of to repel the attacks of the Centauri Republic in Galactic Civilizations III: Crusade!

Check out Episode 6 in "Humans vs. Multiverse" today. 
13 minutes, 48 seconds.  That’s how long it took the Curiosity rover’s signal to reach Earth from Mars - and Mars is in our own solar system.

Intrigue is the name of the upcoming expansion pack to our best-selling space strategy game, Galactic Civilizations III.  It’s not called “Government” or “Politics”. It’s Intrigue.  13 minutes, 48 seconds between responses for radio signals in our own solar system leaves a lot of time for un...
Humans vs. Drengin. 


In September I played (and beat) a genius AI.  Let’s see how well we do now.  This is on the standard game, no CRUSADE. Version 2.8 (not released yet).

A good start

My first move

Having rare earth metals next to Earth’s capital (heh, Siberia in this game) lets me start with a level 4 computer core. This means I get +1 research for the base core plus +4 research for being level 4.  A very nice star...
Happy new year!

This month marks my one-year anniversary of returning to my beloved Galactic Civilizations as its lead designer.  And since then, we've made a lot of changes much to the joy and angst of many galactic conquerors.

Unintended Consequences

With the announcement of the third expansion pack to Galactic Civilizations III imminent, this serves as a good time to look at where we stand today.

For the past year, I've been going through and weeding out improvements, events ...
January 8, 2018 by Island Dog on ID's place to speak
Things take a disastrous turn in Part 5 of CEO Brad Wardell's "Humans vs. Multiverse" playthrough in Galactic Civilizations III: Crusade! Check it out now!
Just in time for Christmas we released version 2.71 which is almost strictly about AI tweaks based on player feedback and saved games.  Now, someone might ask "Why do you need save games to make the AI do [obvious thing]?".  The answer is that with so many different ways of playing the game (both in terms of game setup and in-game strategies) it turns out people play the game very differently from one another.  It's one of the reasons why you have most people who think the AI is r...
Winter is coming.  And so is Galactic Civilizations III v2.7.  This version has been in the works for a long time as a general, all around, polish pass on everything in the game.  

New Data Manager

This is a boring feature that most people won't care about, but for those of you who have a lot of custom civilizations, you will find game load times to be much faster.  This is because the data management used to be handled by an external process that...

So the team is starting work on the next major expansion pack.  But we also want to keep an eye on the base game.

Right now, the recent Steam reviews for GalCiv are pretty awful with most of the people reviewing it doing so because they don't like some of the changes in v2.5.  So if there are changes you would like in 2.7 and beyond, this would be the place to ask.

The Steam review system is something I have and will continue to complain about because frankly,...
September 27, 2017 by Island Dog on ID's place to speak
In part 3 of this video series, Stardock CEO Brad Wardell plays against civilizations created by the players.