Recent Articles In GalCiv III Dev Journals » Page 3
  I'm so excited!

We live in magical times, my friends.

I've talked about the challenge of building a 4th generation game engine over at IGN.  Stardock's first attempt at building a 3rd generation engine failed pretty spectacularly (Elemental). Galactic Civilizations II was arguably a 2nd generation (upgraded) engine.  Its code base could be traced back to 1997.  So by the time it was released, it was almost 10 years old. 

For GalCiv III, we decided to go direct...
This weekend I will be working on the big update to GalCiv III and GalCiv III Crusade.  My work focuses heavily on balance so if you have any particular exploits or balance issues you'd like me to look into...

1. Post here.

2. Share a save game for me to look at.

You can also join me this weekend on Discord: https://discord.gg/JN2XH6A
August 23, 2017 by Island Dog on ID's place to speak
Learn how to use the advanced functions of the Civilization Builder to create a polished custom faction to play as or against. This video covers custom art assets, citizens, dialogue, and more. 



Check out Part 1 here.

 
August 18, 2017 by Island Dog on ID's place to speak
Learn how to use the in-game Civilization Builder to create a custom faction to play as or against. This video covers names, descriptions, traits, abilities, AI personality, and more. Stay tuned for Part 2.
Summer continues.  Unless you're in Australia or New Zealand. But they're not people. Not really.  I mean, they can't feel heat and cold.  So what's been up? The boring job of architecture update.  We've been spending the past month fixing architectural issues that have slowly built up. This shines through in the form of bug fixes.  It's slow, time consuming but important work. We are also working on merging the GalCiv III base game and Crusade core together.  ...
July 28, 2017 by Island Dog on ID's place to speak
The Aurelian Republic is available for free right now on the Steam Workshop in Galactic Civilizations III: Crusade.

Get the Aurelian Republic: http://steamcommunity.com/sharedfiles/filedetails/?id=919651553
July 27, 2017 by Island Dog on ID's place to speak
This video highlights one of the custom mods available on the Steam Workshop in Galactic Civilizations III: Crusade.

Get the Lytherian Synot: http://steamcommunity.com/sharedfiles/filedetails/?id=942428789
 

Microsoft Surface Pro love



I got GalCiv III to run on my Surface Pro 4 by manually updating the video drivers to the latest ones by Intel.  The official drivers from Microsoft are a year old and those drivers claimed to be DirectX 11 capable drivers (they were not) and so the game would crash when trying to do a DirectX 11 specific call.

If you have an embedded Intel video adapter, do yourself a favor and head over to Intel's site and download the drivers.&...
 

GalCiv III: Crusade + the GalCiv community = unlimited strategic replayability. In preparation for v2.3, I'm testing out the various new gameplay features and improvements. And what better way to do that than to put myself up against 9 random civilizations from the Steam workshop... The land of toads My aquatic race has risen to the dominant species of the planet Toadling.  Now, we are going to explore the galaxy...

I have no idea what I'll encounter The plane...
Galactic Civilizations III: Crusade is the future of Galactic Civilizations but we haven't forgotten about the hundreds of thousands of players who play the base game.  We are busy working on version 2.3 which should be coming out soon as part of a major update to both the base game and Crusade.  This article details some of the highlighted areas we're focusing on.



Diplomacy

Some of the improvements to the diplomacy system in Crusade have been brought back to the ...
With the Steam Summer sale coming up, we wanted to make sure that the base game of GalCiv III gets a nice refresh.  It's proving difficult because while GalCiv III: Crusade is sold as an "expansion pack" to GalCiv III, under the covers it's more like a sequel.



The screenshot above is just some of the changes to the diplomacy screen.  The underlying code base is very different.
This is a response to the excellent article over at one of my favorite sites, Explorminate. In the article, author Oliver Kiley laments on what he sees as the current unpolished state of the modern 4X market.



He defines what he defines what he means by polish:

Before going further, I should clarify what, in my mind, a “polished” game has:

No major imbalances or exploits in the game that undermine its intended gameplay No major bugs – particularly the ob...
June 1, 2017 by Island Dog on ID's place to speak
Greetings!

We are working on version 2.3 for Crusade and the base game simultaneously. We don't have a final date but I expect you will start seeing opt-ins very soon.

I want to make you guys aware of some important changes happening on Steam that will affect you.



Review Scores

Some of you may have noticed I've been harping about the Steam user review scores.

If you're noticing an ever increasing disconnect between your opinion of a game and the user review score of a game, it...
The biggest, deepest space 4X just got bigger and deeper! Ludicrous update to Galactic Civilizations III: Crusade has arrived!The best-selling space 4X series of all time recently got its biggest expansion pack ever: Galactic Civilizations III: Crusade.  Today, Stardock has released the first major update to it that adds a new map size, fixes bugs, improves balance and adds some new features.Plymouth, Michigan. May 14.

Owners of the Crusade expansion pack to Stardock's best-selling ...
From time to time I like to do a full AI evaluation to see where a given game is.  The reason I started programming in the first place was to write AI.  25 years later, we have Crusade.

So how does it stack up?



I've scored the other AIs Stardock (or I) have developed over the years and I suspect my literal score changes slightly due to faulty memory.  But here is where I see the various GalCiv games. 

BTW, while the score is 1 through 10, it is not...