Recent Articles In GalCiv III Dev Journals » Page 9

Well, my friends, there’s so much going on around here these days that I don’t even know where to start.  Please forgive me for my rambling in advance.

Galactic Civilizations III As a developer, having a 64-bit only game engine is amazing. As I type this, old man Kael is testing to see what a GalCiv game with a hundred or so AI players will play like. 

Can you guys imagine that? A game where the galaxy is alive with hundreds of empires (not counting minor ra...

The team is really excited to get Beta 1 of Galactic Civilizations III out there.  The target date is one week away.

The Founder's Edition, which is what provided access to the Alpha builds along with a lifetime subscription to everything we make for Galactic Civilizations III (all expansions, DLC) will not be offered anymore once the beta comes out.  On the other hand, the beta Early Access edition will be $5 off the list price of $49.95.

So what's up?

I’ve got some good news and some bad news.

The good news is that GalCiv III is moving along on schedule.  The bad news is that we’ve decided to change the feature requirements necessary for GalCiv III to be considered a “beta”.

Originally, we were going to release the beta in May/June and have it not include combat/diplomacy/etc.  However, we’ve determined that we’re better off continuing with the Alpha series until some of those features enter into the game which isn’t sched...
Galactic Civilizations III     Galactic Civilizations II     Galactic Civilizations I   Spent my evening today trying out the various Galactic Civilizations versions over the years. Each has their own particular strengths.  If you don’t have the original Galactic Civilizations for Windows, I highly recommend picking it up. It has a real “indie” charm to it. Now, the GalCiv III screenshot here is of the alpha. The final version will look a lot bett...

I was thinking the other day on how Galactic Civilizations has evolved over the years.  Let’s take a look:

Feature GalCiv OS/2 GalCiv I GalCiv II GalCiv III Core 4X mechanics x x x x United Planets x x x x Moral Dilema Events x x x x Anomalies   x x ...

The ALPHA of Galactic Civilizations III is due in 17 days (March 27). I want to use this post as a way to set people’s expectations and, if anything, use this as a public service announcement that you should NOT join the Founder’s program if your goal is to play a video game for fun early. That is not the purpose of the Founder’s program.

The stages of development Software goes through 5 distinct phases with varying definitions but below is my own personal version:
So yesterday the art team gave me a tour of the new rendering technology being used for GalCIv III.  If you’ve been with us for many years, you know that I’m not a graphics guy.  I drew the original OS/2 version “art” myself with the built in OS/2 icon editor.  As you can imagine, that means I have only a little understanding of all the cool stuff they’re doing.

To me, I thought the GalCiv II ships looked pretty good. But the art team cringes when I say that.  I am intim...
January 3, 2014 by Island Dog on ID's place to speak
Rock, Paper, Shotgun put up part one of their ‘Spectacular 2014 Preview’ highlighting some of the PC games coming in 2014.  We’re happy to see Galactic Civilizations 3 on that list.

“Stardock’s hotly anticipated sequel may be the epic 4X space game that the federated worlds have been waiting for. Improved planetary management, intricate ship-building and interstellar terrain are among the features that could make this game, long in-development, the brightest star in the sky.”

Just for kicks, I tried to compile the GalCiv II project (written for Visual Studio 2003) with Visual Studio 2012.

I just wanted to give you guys a quick update on where things stand with Galactic Civilizations III.

Internally, the game is fully playable at this stage (except the AI is really stupid at this point as we won’t really get started on that until January). 

While this isn’t a promise, we anticipate the Alpha version being made available in late February.  Those of you with Founder’s Elite access will receive a Steam code around that time and be able to do...
I haven’t got to design an AI since…well 2006.  It’s been a long time and the Stardock games team of 2013 is insanely awesome and the tech is just amazing too.

Now, I programmed the AI in Legendary Heroes and helped on the AI in Fallen Enchantress (I wrote worker functions for War of Magic).  But I haven’t got to sit down and make something from scratch since GalCiv II.

And wow, things are so much better now.  Virtualization, lots of cores to handle threads (GalCiv II wa...
Many years ago, when I was trying to come up with a villain for what I called, at the time, Earth Space Wars, I wanted an enemy that was brutal, ruthless and most importantly, inhuman. An enemy that would look at our system of ethics, morals and honor and laugh at them as being hopelessly naïve and primitive.

Below are images of the Drengin over the years.

Early Drengin image from early 90s.

Drengin painting from 1995

Lord Kona, Galactic Civilizations I

November 7, 2013 by Island Dog on ID's place to speak
Stardock's Brad Wardell talked with Strategy Informer about Galactic Civilizations III taking advantage of 64-bit, Steamworks, multiplayer, and more.

Strategy Informer: You’ve said that your game is going to only work on 64-bit computers – that’s quite a statement. 

"Brad Wardell: The vast majority of our users have 64-bit Operating Systems already, so it’s really not that big of a thing. For us… 64-bit is just about memory, we wanted to ha...