Recent Articles In GalCiv III Dev Journals » Page 2
August 8, 2019 by DerekPaxton on kael
GalCiv3 has come a long way since release. It has added governments, mercenaries, citizens, thousands of free to download ships and factions to play as and more tools to manage your growing empire. I sat down to play some today with the 3.8 patch and decided to have some fun. One of the new features in 3.8 is the Galactic Ascension Status. So I wanted to play a game where I pursued an Ascension victory. I picked the Altarian's since they get a boost from Precursor Artifacts, I set my universe...
Greetings! Thanks to you guys continuing to buy our DLC we are able to keep developing Galactic Civilizations III with new features and improvements. The last few updates have been focusing heavily on quality of life and the latest version, v3.8 continues that trend.  Below are some of features we've recently added that we hope you find useful. Adjust difficulty mid-game Finding yourself doing really well mid game or struggling more than you thought? Under the option...
We're putting the touches on v3.8.  From here on out, a lot of our effort is going to be on features that improve the game experience, polish and usability.  They're not sexy features but they're much needed imo. Starting with 3.6, we began work on improving the modding experience.  This is something that's been being further developed in 3.8 and will get more attention after as we try to "unify" the experience further so that people can eventually pass around mods and know the...
The new version of Galactic Civilizations III includes an updated campaign screen that shows the campaigns as part of a timeline. We wanted to help players know where different campaigns take place in the overall story. It's hard to believe that the base GalCiv III campaign, Crusade, actually takes place in the middle of the stories that were released for GalCiv III! Our story so far... During the campaigns of Galactic Civilizations II, the story ends with the human main fleet tele...
The Korath make no bones about what they're about: Extermination. They were bred by the Drengin to be the elite shock troops of the empire.  Consider that -- the merciless Drengin Empire felt the need to breed a sub-species of Drengin who are even more brutal than they are.  Let's take a look at the Korath. The Korath are the only canon species in Galactic Civilizations to have the extermination trait. This trait gives them access to a special technology called Spore Weapons.&n...
The Drath were first introduced in Galactic Civilizations II. But, the lore behind them was developed in the 1990s during the stories that would ultimately serve as the game's underpinnings. Long ago, the Drath shared their world with the Altarians. They are, in effect, sentient dragons. They are very large, over 4 meters tall.  Physically the strongest of any civilization in the game, they actually have evolved into a subtle and cunning species since they were taken from Altaria by...
The New Technologies Retribution makes the greatest changes to the technology tree since the original release of the game.  Moreover, many of those changes occur at the very start of the game as opposed to late game. Today, we'll walk you through some of the changes and why we made them. Colonization The most obvious change here is the study of artifacts. We will have an entire journal dedicated to artifacts.  But suffice to say, going up the artifact tree allows players ...
I have met God and he's a Slug Some believe that all living creatures have an elemental spark of divinity within themselves. In the case of the Tywom in the year 2246, that may literally be true. The Sun Sets on the Altarian Empire On Christmas eve of 2246, the TAS Omega arrived near the orbit of the Altarian Homeworld. The once powerful military of the haughty Altarians had been utterly crushed.  Not by humanity, but by the most unlikely of beings -- the Tywom. The hu...
The last days of Earth The year is 2245.  The galactic war has ended, with only three surviving civilizations of note. The aggressive Altarian Empire, the friendly yet oddly powerful Tywom, and of course, the Terran Alliance. We are very lucky that these space slugs like us. They are also very generous with their tech. The Altarians want to bring their ideology to the universe. It happens to be an ideology we don't share, and they have not been shy about using their mili...
The Age of War The year is 2243.  Earth has colonized three planets and met several alien civilizations.  It has made friends with a couple, and is at war with another. Human space is connected by a set of Hypergates, which allow for supply ships from Earth to rapidly support the construction of critical infrastructure on these fledgling colonies. In turn, humanity's policies and culture have encouraged friendly migration from across the galaxy. On the planet Athenia, an anc...
January, 2242 The year is 2242. Earth has tiny outposts across our solar system. On Earth, the ancient artifact found in Peru that was thought to have been built by the Mayans is now known to be a Precursor artifact that is designed to greatly enhance the empathy of those it is used on.  Earth's first interstellar ship, the Discovery, commanded by Colonel Aaron Roberts, is assigned to travel to Alpha Centauri to see if there are any colonizable worlds there.  The trip wi...
A new beginning The story of Galactic Civilizations is the story of the future.  Our future.  Galactic Civilizations III is actually our 6th edition that provides you with the framework to tell that story (we made 3 OS/2 versions back in the 1990s). With each iteration, we get a little bit better at it. Sometimes, like when we change engines, it takes awhile to surpass where we were in previous editions.  For instance, the OS/2 version of Galactic Civilizations...
Greetings! Sorry I have been so quiet lately on GalCiv stuff.  We've had our noses to the grindstone on the new expansion pack, GalCiv III: Retribution and we haven't had much time to come up for air. I'll be sharing lots of stuff shortly now that things are starting to reach screen-shot worthiness.  For today, though, I want to just talk a bit about the background story that I built, over decades for Galactic Civilizations and why Retribution is so important from that perspectiv...
As the Tywom like to say, HELLO, BEST FRIENDS! Just playing the start of a new GalCiv III v3.1 game with the Star Control DLC added.  Let's take a look at what we can expect. The Setup Players have been asking for a way to customize the colors further than what was possible before and now they can do it.  So if you're into ship designing, you're in for a real treat! Here is my super tame but very custom color scheme.   Just starting up my game here w...
This upcoming Monday, Stardock will be releasing a new DLC for its massive space strategy game, Galactic Civilizations III. The new DLC, Heroes of Star Control: Origins, will introduce 4 new major civilizations to play as complete with their own ship styles, parts, new traits, diplomatic behaviors, and AI for $5.99.  It'll be available to purchase on Steam, GOG, and of course GalCiv3.com, starting Monday afternoon EST, November 12. About Galactic Civilizations Galactic Civiliz...