Recent Articles In GalCiv III Dev Journals » Page 2
Farming I'm not liking the farming mechanic.  It seemed like a good idea on paper but in practice, it's just tedious and exploitive.  Here's how I'd like to see it work: Some planets would have a Arable land tile including all starting planets.  Building on these tiles produces food. The tech tree would have a path for players who want to get the most out of those resources to get a lot of food.  The arable land resource be destructable -- you can destroy it (like you ca...
February 12, 2018 by Island Dog on ID's place to speak
CEO Brad Wardell is trying every strategy he can think of to repel the attacks of the Centauri Republic in Galactic Civilizations III: Crusade!

Check out Episode 6 in "Humans vs. Multiverse" today. 
13 minutes, 48 seconds.  That’s how long it took the Curiosity rover’s signal to reach Earth from Mars - and Mars is in our own solar system.

Intrigue is the name of the upcoming expansion pack to our best-selling space strategy game, Galactic Civilizations III.  It’s not called “Government” or “Politics”. It’s Intrigue.  13 minutes, 48 seconds between responses for radio signals in our own solar system leaves a lot of time for un...
Humans vs. Drengin. 

AI at NORMAL

In September I played (and beat) a genius AI.  Let’s see how well we do now.  This is on the standard game, no CRUSADE. Version 2.8 (not released yet).


A good start





My first move



Having rare earth metals next to Earth’s capital (heh, Siberia in this game) lets me start with a level 4 computer core. This means I get +1 research for the base core plus +4 research for being level 4.  A very nice star...
Happy new year!

This month marks my one-year anniversary of returning to my beloved Galactic Civilizations as its lead designer.  And since then, we've made a lot of changes much to the joy and angst of many galactic conquerors.

Unintended Consequences

With the announcement of the third expansion pack to Galactic Civilizations III imminent, this serves as a good time to look at where we stand today.

For the past year, I've been going through and weeding out improvements, events ...
January 8, 2018 by Island Dog on ID's place to speak
Things take a disastrous turn in Part 5 of CEO Brad Wardell's "Humans vs. Multiverse" playthrough in Galactic Civilizations III: Crusade! Check it out now!
Just in time for Christmas we released version 2.71 which is almost strictly about AI tweaks based on player feedback and saved games.  Now, someone might ask "Why do you need save games to make the AI do [obvious thing]?".  The answer is that with so many different ways of playing the game (both in terms of game setup and in-game strategies) it turns out people play the game very differently from one another.  It's one of the reasons why you have most people who think the AI is r...
Winter is coming.  And so is Galactic Civilizations III v2.7.  This version has been in the works for a long time as a general, all around, polish pass on everything in the game.  



New Data Manager

This is a boring feature that most people won't care about, but for those of you who have a lot of custom civilizations, you will find game load times to be much faster.  This is because the data management used to be handled by an external process that...
Greetings!

So the team is starting work on the next major expansion pack.  But we also want to keep an eye on the base game.

Right now, the recent Steam reviews for GalCiv are pretty awful with most of the people reviewing it doing so because they don't like some of the changes in v2.5.  So if there are changes you would like in 2.7 and beyond, this would be the place to ask.

The Steam review system is something I have and will continue to complain about because frankly,...
September 27, 2017 by Island Dog on ID's place to speak
In part 3 of this video series, Stardock CEO Brad Wardell plays against civilizations created by the players.
September 22, 2017 by Island Dog on ID's place to speak
Stardock CEO Brad Wardell has a two-part video series on  Humans vs. Multiverse in Galactic Civilizations III!





 
September 17, 2017 by Frogboy on Brad Wardell - Skinning the frog
The big GalCiv III v2.5 update went out.  Most people like it.  Not everyone of course (it breaks save games).  If you're liking it, you know the drill "Like and Subscribe" as they say on YouTube or in Steam's case, please leave a review.  Even if you've left a review in the past, you can delete your old one and leave a new one which will have the "Recent reviews" which matters a lot (a lot more than it should imo but hopefully Valve will update their algorithms in light of r...
September 15, 2017 by Draginol on Brad Wardell - Opinionated Techie
[..]You may not have noticed this before but in the Ship Designer of Galactic Civilizations III you can take the ships you have designed (or downloaded) and export them as a .OBJ file.  This can be used by 3D printers but also on a cool site called Sketchfab.  It's super easy to set up.Here are a couple I've already uploaded:GalCiv Hyperion by draginol on SketchfabAres GalCiv by draginol on Sketchfab Have fun!

p.s. Bonus one:

https://skfb.ly/6tIOy

 
September 14, 2017 by Island Dog on ID's place to speak
DasTactic started a new Let's Play series for Galactic Civilizations III: Crusade! Check out the video below and be sure to subscribe to his channel for more!
September 10, 2017 by Frogboy on Brad Wardell - Skinning the frog
Last week I did a one on one test against the Drengin AI set at Normal. It was on a tiny map in which I rushed for invasion tech and killed them.



This time, let's bump the AI to Genius...

AI at Genius

The 2.5 GalCiv III AI is a lot smarter than previous iterations. It handles fleets better. It researches better. It builds up planets more intelligently.  But it is really difficult, even in human 1 on 1 games, to deal with a rush.

Now, at Genius, the AI starts out with more mo...