Recent Articles In Ashes of the Singularity News » Page 4
March 31, 2016 by Island Dog on ID's place to speak
Control Thousands of Units and Engage in Battle in Ashes of the Singularity Get it Now on Steam ,  Stardock  or GOG.com ! Planet by planet, a war is raging across the galaxy. Two opposing factions are locked in war: the descendants of humanity, the Post Human Coalition, and the bitter, strong-AI called the Substrate. Each seek control of newfound worlds and will fight until the only one left standing is the victor who will claim it all.   Wage ...
February 24, 2016 by Island Dog on ID's place to speak
Stardock's Founder and CEO Brad Wardell has started a series of developer diaries for Ashes of the Singularity which will be posted on The Escapist. The first one is up today and gives an introduction to Ashes of the Singularity. "When I was a kid, I thought the future of humanity was pretty straight forward. In college, I wrote a game called Galactic Civilizations  that took place in the year 2178. The premise was much the same as traditional Sci-Fi. Humans travel the galaxy in...
February 24, 2016 by Island Dog on ID's place to speak
VentureBeat has an article today about Ashes of the Singularity and how it's taking advantage of DirectX 12.   "That’s why graphics chip maker  Advanced Micro Devices  is teaming up with game engine developer Oxide Games and publisher  Stardock . Essentially, RTS games have been good at depicting small-scale battles. The goal of Ashes of the Singularity is to depict real-time wars. Thousands or even tens of thousands of 3D objects could appear on screen ...
February 25, 2016 by Island Dog on ID's place to speak
Beta 2 is Now Available Exciting Explosions, New Maps, and Improved AI! Ashes of the Singularity Beta 2 has arrived and it just keeps getting better! Like explosions? So do we, that's why we've made them bigger. Looking for a variety of maps? No problem, we've added some new ones! Wishing for an improved AI? We've got you covered! With a new Multiplayer season beginning and a host of other improvements and stability fixes, get yourselves revved up for Ashes of the Si...
March 10, 2016 by Island Dog on ID's place to speak
Ashes of the Singularity: The War Officially Begins on March 31st! You started out on the side of the Post Human Coalition, conquering worlds and seizing control of all the Turinium within your reach. Then, we introduced you to the other side of the war with the sentient AI beings, the Substrate. Throughout the course of Early Access, we've added new maps, bigger explosions, new music, better sound FX, and so much more! Now it's time for the game's release, and...
January 28, 2016 by Island Dog on ID's place to speak
Every War Has at Least Two Sides Meet the Other Side: The Substrate! You've had plenty of practice with the Post-Human Coalition,  but now it's time to experience  the conflict with the  AI faction: The Substrate! With new  buildings and units,  it's time to revisit the battlefield from the other side. Not only is the Substrate joining the fray,  but there are lots of other new additions to the Beta:   NEW D...
December 17, 2015 by Island Dog on ID's place to speak
Ashes of the Singularity v.71 is Now Available! This build addresses a few bugs and makes a couple of adjustments to game play balance. The cost of the Hades unit has been reduced, Centaur missiles are now armor piercing, and archer rockets fire less often but deal more damage, to name a few. The UI has seen a few tweaks, the largest of which is the "Invite Friends" button, which will now be enabled for non-host players. To see what additional changes were made to graphics, sound, ...
December 8, 2015 by Island Dog on ID's place to speak
Brad has an AAR from a game with Ashes of the Singularity, and talks about some of the tech behind it in an article on Wayward Strategist. "By the time I finally wiped out the AI opponent, I had over 8,000 units.  I mainly wanted to see how far we’d come on performance. We’re doing pretty well with memory. We might be able to bring down the memory requirement to 6 GB.  Video memory is still 2GB minimum. You need a 2013 or later video card.  I’m playing this ...
December 2, 2015 by Island Dog on ID's place to speak
Tom's Hardware has an interview with Dan Baker on the Nitrous Engine, DirectX 12, and multi-GPU support. "Baker suspects that Oxide Games and the Nitrous Engine are just the pioneers of an industry-wide change in how graphics are rendered in the future. He was reluctant to elaborate, but when I asked if he thought this will be used in VR, he allowed, "I would say yes."   It’s fine to get excited about a new game -- Ashes of the Singularity may well be a terrifi...
November 18, 2015 by Island Dog on ID's place to speak
Ashes of the Singularity has been nominated as Best Innovators in the Game-Debate.com Global Game Awards 2015. Vote now! http://www.game-debate.com/awards/2015/nominee/ashes-of-the-singularity        
November 19, 2015 by Island Dog on ID's place to speak
Update v.64 for  Ashes of the Singularity  is here! We are making our way out of Alpha and toward Beta, but we're not quite there yet.  The Dev Team has been working on refining game play details, bug fixes, and other game improvements like new maps, some improved destruction graphics (who doesn't love a good explosion?), and a new Power Amplifier building.   The addition of the Power Amplifier  allows players to   double their re...
December 10, 2015 by Island Dog on ID's place to speak
  v.70 adds Ice Maps,  Orbitals, New "Cruiser Factory" building, and more!       Progress for Ashes of the Singularity is moving along nicely and the Dev Team is pleased to present you with their latest update, v.70! This update includes a lot of exciting new features and bug fixes. For a full and detailed change log, check the bottom of the post.   Orbitals The new Orbital Command and the Orbital Fabricator buildings now offer you new way...
October 27, 2015 by Island Dog on ID's place to speak
  The DirectX 12 Developer Blog has a special guest post from Stardock's Brad Wardell on DirectX and Ashes of the Singularity.  "Ashes also uses a new type of 3D engine that is based on the hardware capabilities of modern PCs. For example, it doesn’t use deferred rendering but rather uses Object Space Rendering (OSR) which is similar to how CGI in movies have been rendered except we’re able to do it in real-time. While we are able to present this on Direct...
October 8, 2015 by Island Dog on ID's place to speak
The Ashes of the Singularity v0.55 update is here and it includes a ton of improvements and features that we have been working on! We have tweaked the game balance by adjusting ship specs (hit points, armor, targeting preferences, damage, and more). We have also made some strides toward preventing crashes that occur when a player chooses a random map option or a unit is destroyed while building, just to name a few. Stability and fixes were a big focus of this update and we apprecia...
June 17, 2015 by Island Dog on ID's place to speak
If you missed the showcase of Ashes of the Singularity in the AMD New Era in PC Gaming event from E3 2015, then you can watch clip on YouTube. The Alpha starts this Thursday, and you can still become an Ashes of the Singularity Founder:  https://www.ashesofthesingularity.com/store