We’re working on a new map pack called The Core Worlds. They started out based on real world locations and have been subsequently balanced. Unlike most of our map packs, this one is not really designed for multiplayer but rather designed to make for interesting single player experiences. Part of the appeal of this map pack is having them be asymmetrical. This means that the map positions - both in terms of geography and resources - are different from player to player.&...
We’re working on a new map pack called The Core Worlds. They started out based on real world locations and have been subsequently balanced. Unlike most of our map packs, this one is not really designed for multiplayer but rather designed to make for interesting single player experiences. Part of the appeal of this map pack is having them be asymmetrical. This means that the map positions - both in terms of geography and resources - are different from player to player.&...
Rebalance The v2.93 opt-in continues to receive updates. Over this month we have added some new graphical improvements. But more excitingly we are in the process of a large rebalancing effort. Some of the changes being planned include some alterations to the Substrate to bring them more in line with overall army balancing. So keep an eye on the opt-in as we continue to work on it in October. Publisher Sale We had our publisher sale this month. Among the games on offer was also Ashes o...
Rebalance The v2.93 opt-in continues to receive updates. Over this month we have added some new graphical improvements. But more excitingly we are in the process of a large rebalancing effort. Some of the changes being planned include some alterations to the Substrate to bring them more in line with overall army balancing. So keep an eye on the opt-in as we continue to work on it in October. Publisher Sale We had our publisher sale this month. Among the games on offer was also Ashes o...
Changelog for what I'm working on for Ashes v2.0: Structure Changes Quantum Archive radioactive cost increased from 300 to 400 Quantum Relay radioactive cost increased from 300 to 400 PHC Refinery radioactive cost increased from 300 to 600, time increased from 90 to 120. This was done to decrease early game use of it. Unit Changes The big change here is that the Substrate units that had armor have had it removed. Instead, shields have been slightly increase...
Changelog for what I'm working on for Ashes v2.0: Structure Changes Quantum Archive radioactive cost increased from 300 to 400 Quantum Relay radioactive cost increased from 300 to 400 PHC Refinery radioactive cost increased from 300 to 600, time increased from 90 to 120. This was done to decrease early game use of it. Unit Changes The big change here is that the Substrate units that had armor have had it removed. Instead, shields have been slightly increase...
Version 2.9 of the award-winning massive-scale RTS, Ashes of the Singularity: Escalation goes out this week. This version is the biggest AI update since the original release. It also has numerous visual improvements including higher resolution textures. Let’s take a look… This is one of the Hunter / Prey expansion turrets. In v2.9 you can rapidly drop down Emergency Turrets. They can now be upgraded into a Machine Gun Turret (pictured here) or a Sho...
Version 2.9 of the award-winning massive-scale RTS, Ashes of the Singularity: Escalation goes out this week. This version is the biggest AI update since the original release. It also has numerous visual improvements including higher resolution textures. Let’s take a look… This is one of the Hunter / Prey expansion turrets. In v2.9 you can rapidly drop down Emergency Turrets. They can now be upgraded into a Machine Gun Turret (pictured here) or a Sho...
Next month will mark the third anniversary of the original release of Ashes of the Singularity! It's amazing how much things have changed since then. I was looking at screenshots and gameplay video and the game has come so far from its first release. This first image is from Ashes of the Singularity v1.0: And here is what today's opt-in update looks like. The first thing tto notice is how much bigger the buildings and units are. Here'...
Next month will mark the third anniversary of the original release of Ashes of the Singularity! It's amazing how much things have changed since then. I was looking at screenshots and gameplay video and the game has come so far from its first release. This first image is from Ashes of the Singularity v1.0: And here is what today's opt-in update looks like. The first thing tto notice is how much bigger the buildings and units are. Here'...
Greetings! Lots to go over this month so I will do my best to keep it short. ## NEW Ashes Game ## We are about to announce a new game in the Ashes of the Singularity universe. It's in the tower defense genre. This originally was going to be released as a DLC for Ashes but the gameplay changes required made it impossible to keep it part of the same EXE so it's being released as a stand-alone game. Lifetime Founders of Ashes will get this added automatically. W...
Greetings! Lots to go over this month so I will do my best to keep it short. ## NEW Ashes Game ## We are about to announce a new game in the Ashes of the Singularity universe. It's in the tower defense genre. This originally was going to be released as a DLC for Ashes but the gameplay changes required made it impossible to keep it part of the same EXE so it's being released as a stand-alone game. Lifetime Founders of Ashes will get this added automatically. W...
Greetings! Lots of exciting things happening with Ashes of the Singularity. With Star Control: Origins released, we've been able to give Ashes some new attention and I wanted to use this post to update you on where we are. Engine porting Under the game is the game engine which in Ashes 1.0 was pure Nitrous. These days, we have taken the Nitrous engine and integrated all the cool stuff we've developed over the years (Game engine wise) to create a game-specific engine we c...
Greetings! Lots of exciting things happening with Ashes of the Singularity. With Star Control: Origins released, we've been able to give Ashes some new attention and I wanted to use this post to update you on where we are. Engine porting Under the game is the game engine which in Ashes 1.0 was pure Nitrous. These days, we have taken the Nitrous engine and integrated all the cool stuff we've developed over the years (Game engine wise) to create a game-specific engine we c...
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament.