Greetings!
Lots of exciting things happening with Ashes of the Singularity. With Star Control: Origins released, we've been able to give Ashes some new attention and I wanted to use this post to update you on where we are.
Engine porting
Under the game is the game engine which in Ashes 1.0 was pure Nitrous. These days, we have taken the Nitrous engine and integrated all the cool stuff we've developed over the years (Game engine wise) to create a game-specific engine we call ...
Greetings!
Lots of exciting things happening with Ashes of the Singularity. With Star Control: Origins released, we've been able to give Ashes some new attention and I wanted to use this post to update you on where we are.
Engine porting
Under the game is the game engine which in Ashes 1.0 was pure Nitrous. These days, we have taken the Nitrous engine and integrated all the cool stuff we've developed over the years (Game engine wise) to create a game-specific engine we call ...
STEAM DAILY DEAL: Ashes of the Singularity: Escalation is on sale for 66% off. Or, get the base game and all DLC in the Gold Bundle, which is also on sale! Hurry, sale ends Wednesday at 1pm ET.
http://store.steampowered.com/app/507490/Ashes_of_the_Singularity_Escalation/
STEAM DAILY DEAL: Ashes of the Singularity: Escalation is on sale for 66% off. Or, get the base game and all DLC in the Gold Bundle, which is also on sale! Hurry, sale ends Wednesday at 1pm ET.
http://store.steampowered.com/app/507490/Ashes_of_the_Singularity_Escalation/
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament.
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament.
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CE...
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CE...
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5!
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5!
There is a community comp stomp coming up on September 2nd for Ashes: Escalation players!
SchismNavigator has all the info here: https://forums.ashesofthesingularity.com/484802/Event-Community-Comp-Stomps-2nd-September
There is a community comp stomp coming up on September 2nd for Ashes: Escalation players!
SchismNavigator has all the info here: https://forums.ashesofthesingularity.com/484802/Event-Community-Comp-Stomps-2nd-September
Designer Callum McCole (GGTheMachine) faces off on the Kralon map against one of the community's top players, Rebellions.
Designer Callum McCole (GGTheMachine) faces off on the Kralon map against one of the community's top players, Rebellions.
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.