Recent Articles In Star Control Journals
October 16, 2018 by Island Dog on ID's place to speak
Hello...BEST FRIENDS!

We are currently working on version 1.1 of Star Control: Origins and the first free DLC called the Multiverse.  We expect to have a beta version of v1.1 out this week for those who want to try it out.  

Multiverse

The Multiverse DLC will open up Steam Workshop to modders who want to create their own stories, maps, custom settings, aliens, etc. for people to play with.  This DLC will obviously evolve over time and get more features as we lear...
September 28, 2018 by Frogboy on Brad Wardell - Skinning the frog
Greetings!  With Star Control: Origins out and having already sold nearly 50,000 copies after only a week of availability we are now ready to talk about...THE FUTURE.



We will be making an official announcement after version 1.1 (the big modding release) is available but we didn't want fans, especially those who are starting to finish the Origins adventure, to have to wait to know what's next.

Needless to say, we've gone back and forth on the best way to deliver new stories, quests...
September 23, 2018 by Frogboy on Brad Wardell - Skinning the frog
Greetings!

Wow! What a fantastic week! Like many of you, we weren't sure what the reception would be. How many people are into space adventure/RPG games? I've even seen debates on what exactly is an RPG?

Here's what we have planned for this week:

Translation (Перевод)

Russia is the #2 market for this game. With German a close #3. The translations came in a lot hotter than we expected due to the star and planet names.

We are hoping very much to have a package from Moscow waiting in...
September 24, 2018 by Frogboy on Brad Wardell - Skinning the frog
Greetings!  This is it! The very last of this Prelude series.  I hope you've enjoyed them.

So now let's talk about modding.



To understand modding in Star Control: Origins, you need to understand how the game is structured.

Everything that matters is in the \Assets directory.Meanwhile on your machine, in your documents folder you have:Each universe is equivalent to the Assets folder. If I want to create a whole new universe, then my changes would go into the universe f...
September 17, 2018 by Frogboy on Brad Wardell - Skinning the frog
In the previous Prelude, I mentioned that, early on, there was an expectation that a lot more time was going to be spent exploring planets than we ultimately chose to execute on.



Today, let's take a look at the menagerie of creatures we had considered back when we believed that the planets would be where players would spend most of their time.



We had a lot of critters designed for the planets. And I don't doubt that, over time, we will find a way to introduce them. But here are som...
September 10, 2018 by Frogboy on Brad Wardell - Skinning the frog
The best laid plans...



Let's talk about the environments of Star Control...



Explore to explore, in order to explore some more...

At one point, we expected players to spend a lot more time on planets than they actually do in the final game.  I don't mean just a little bit more time, I mean a lot more time.



Early on, we envisioned planet exploration to be the primary activity of the game. We were wrong.I don't know if there was something in the drinking water back in 2...
Back in part 9, I touched briefly on the art style with the debate we had on having a "mobile" style UI vs. an immersive style UI. Today, I want to walk you through how the art style itself evolved during the five year development of Star Control: Origins.



Let's jump right in..



A tale of two philosophies

Let's take a look at Star Control II:



If you look at the box and the screenshot below it, you get a sense that it's trying to convey a classic pulp Sci-Fi look.Pulp Sci-F...
One of the most difficult challenges we've had in developing a new Star Control game has been the delicate balance between the need to start fresh and the desire to satisfy hard-core fans of the classic DOS games.



Today we will look at our solution to that conundrum.



Star Control will be a brand-new game for most people.  Given the number of comments we've seen on Facebook that can be summarized as "Oh this is inspired by Mass Effect!" or "This is just No Man's Sky with a stor...
Most fans of our previous games know that we make a lot of strategy games. Strategy games are all about having as much data on-screen at one time as possible.

But Star Control isn't a strategy game, it's an action RPG.  It took us a very...very long time to nail down the user interface we wanted for Star Control: Origins, mostly due to having to quit trying to make a strategy game UI for an RPG. 





Who is looking?Star Control: Origins was in development long enough for an e...
In one of our other dev journals, we showed the pipeline of how aliens came to be in Star Control: Origins.  The process started with the artists and the writers working in parallel.  The artists would sketch up lots and lots of alien shapes, and the writers would design the history and lore and roles of the aliens. From there, the process would begin to merge to ensure that the final alien visual expression matched up with the lore for them.

Today we're going to begin walking you t...
Not all ships are created equally.  This is particularly true for the ships of Star Control itself.  In the year 2088, the United Earth Advanced Space Vehicle Program (UEASV) had done its best given the politics involved.  But ultimately, what Star Control starts out with is a ship with very much the capabilities that a ship in 2088 would have, which is to say: it can... turtle around the solar system.

The first long-range ship program - the Vindicator program - was designed to...
For most people, Star Control: Origins will be the first Star Control game they've ever heard of.  But long ago, back in the DOS days, there was a trilogy of Star Control games.

The first Star Control game was essentially a Space Wars style game with a strategy layer. There wasn't really any "lore" with it.  The second one, my favorite, was Star Control II: The Ur-Quan Masters. This game was filled with an epic lore that dated back over a quarter million years. The third one, Star C...
Star Control: Origins is a space action adventure game.  You are the Captain of a ship with a mission to protect Earth and explore the galaxy. 

From a technical perspective, Star Control is a story engine.  We don't generate new quests.  Instead, we are looking to populate a deep and rich world with hand-crafted Sci-Fi stories.  But we won't be doing it alone.  Much of our effort has been to create consumer (i.e. user friendly) apps like Adventure Studio, the Cit...
The Star Control universe is rich with interesting characters and species.  From the cowardly Spathi to the horrifying Kohr-Ah, players will be frequently caught off guard by the juxtaposition of so many different experiences.

In Star Control: Origins, the ever-so-needy Tywom are introduced.  They will be your best friends whether you like it or not.

Stardock is best known for its strategy games.  Well, technically, we're best known for our software and technology, but we've...
Greetings!

Space is big. We know that.  But how interesting is it? That remains to be seen.

Let's take a look at the orbital bodies in our own solar system.

Orbital Body

Image

Comment

Mercury



 Basically a hot rock.

Venus



 A poisonous, toxic hell.

Mars



 A really cold desert.

Jupiter



 Big ball of gas.

Saturn



 Another big ball of gas with cool rings.

Uranus



 Ice gas ball.

Neptune



...