Recent Articles In PC Gaming
Paradroid, Raid on Bungling Bay, Lode Runner, Kings Quest, Civilization, Master of Orion, Wing Commander, Planetfall, Star Control, Total Annihilation, Baldur's Gate, Knights of the Old Republic. #alifewelllived.
Have you ever been playing a game and wished you could just hit a button and start changing it right in the middle of the game? Then you're going to love The Video Game Machine (VGM).

This is a game we've been working on for over four years.  Hopefully you'll be able to see why.

VGM isn't a development tool.  It's been designed so that anyone can make games with it.  Easily. Here's how it works:

First, you pick a genre.  We've started with popular genres from the 8-b...
April 9, 2019 by Island Dog on ID's place to speak
Don't stand out. #StarWarsJediFallenOrder pic.twitter.com/dQ8bg4bqyf— EA Star Wars (@EAStarWars) April 9, 2019
My entire adult life has been dominated by 4X strategy games. Some periods have felt like the genre was in a bit of a rut. Other times (looking at Alpha Centauri and Distant Worlds) there are true moments of amazing innovation.

I can't go into specifics because of NDAs. But I can tell you that we're entering a new era for 4X and I thought I'd share with you why this is.

As some of you already know, my partner Soren's studio, Mohawk Games, is working on Ten Crowns which is a 4X game and...
I spend a lot of time looking at the sales of PC games and we are quickly moving away from the traditional individual purchase model and towards subscription based platforms.

Fundamentally, most titles simply don’t generate enough sales to justify engineering support post release. This is a relatively new issue that will be interesting to see how it gets resolved by studios.

 
September 20, 2018 by Frogboy on Brad Wardell - Skinning the frog
The most important game release in Stardock's long, 25-year history was celebrated with a party!

Here are a few pictures to give faces to match the names!



Derek (GM of Stardock Entertainment) and Amy (Director of Operations).

 

QA and SUpport team with the marketing team!

 

Sarah and Leo



Chris Kowal (VP of BizDev), me, and Kevin Unangst (VP of Marketing & Partnerships)



Engineers!



Me and my lovely wife Debb...
September 18, 2018 by Frogboy on Brad Wardell - Skinning the frog
This week, Star Control: Origins will be released.  It is, by far, the biggest game we've ever done.  It's the first game we've ever made that might qualify as a AAA game in our 25 year history. 



The first thing people will notice about Star Control: Origins is that it's unlike any game Stardock's ever made.  Not just in terms of genre, but in general production quality.

When you look at Sins of a Solar Empire, Galactic Civilizations, Offworld Trading Company, Ashes...
September 14, 2018 by Frogboy on Brad Wardell - Skinning the frog
Star Control: Origins is a space action/adventure RPG game set in the year 2088.  It's been designed so that your character will continue forward for years to come (you won't have to keep your saved game safe).  So as new adventures and such become available, you can be assured that your decisions and actions of the past mattered in some small way.

So how do we do that?  The answer is, data-mining.

In Star Control: Origins, there are many dialog choices that might seem to to...
With labor day nearly here in the United States, we are putting the finishing touches on what will be the version that goes out for review.  

Here are some highlights from this week:



Better late than never.  Your ship's fuel range is now showed on the map.  Very convenient if you want to avoid Tywom fan fiction (yes, that's a thing).



The in-game codex continues to be enriched with documentation, lore, and other goodies.

 



Visual effects have be...
Every day, more and more people are becoming aware of intellectual property. As a software developer, this is great!

When I started my career, I routinely ran into people who couldn't understand how someone could justify $100 for a piece of software when it only "cost" $5 to produce it because they didn't understand the concept of intellectual property.

Unfortunately, enough people know just enough to get themselves into trouble.  So in this article I will try to walk lay people throu...
I have watched this so many times.

With our work on Star Control: Origins, we now have an engine that really could create a truly sophisticated battle system like this.  I wouldn't want to do this for Star Control since the charm of its battles is that they are fast and and simple.

But I bet I'm not the only person who would like to see a modern game that takes all the various systems into account.  There are some interesting ones I've seen that remind me of FTL but I'd want ...
Those of you who are familiar with Galactic Civilizations, Ashes of the Singularity, Sins of a Solar Empire or any of our other games knows the power of visual progress.

I suspect there are a few of you who would have wished that Galactic Civilizations III v1.0 had waited until we had done Crusade and released that at version 1.0.  Of course, strategy games are a very tricky thing because they tend to be about "the feature" whereas an RPG like Star Control is about the story and imm...
One of the things Stardock is, unfortunately, known for is releasing games as soon as they are "complete".  That is, complete from a technology point of view (i.e. not buggy, feature complete, etc.).

Star Control, however, is our first RPG.  Unlike strategy games, RPGs have to be played over...and over...and over to get them to feel just right.  Which means that Star Control: Origins was complete back in May but our release date is September 20.  

To be sure, there...
April 27, 2018 by admiralWillyWilber on michaelwhittaker71
I've noticed that they changed the interface. 
 

The core game loop of Star Control: Origins is pretty damn fun so far (I think anyway).  But what we think will help it stand out is the sheer depth of the universe you are playing in.

There are no rails in this game.  There is an overall story arch with many many side-stories in the universe to go to.  And there are many different paths you can take.  You don't have to be, for instance, the good guy. 

Having many different ways to explore the univers...